Introduction to Media Computation A Multimedia Cookbook in Python
Publisher: Georgia Institute of Technology | ISBN: N\A | edition 2002 | PDF | 234 pages | 13,4 mb
Guzdial introduces programming as a way of creating and manipulating media -– a context familiar and intriguing to today's readers. Starts readers with actual programming early on. Puts programming in a relevant context (Computing for Communications). Includes implementing Photoshop-like effects, reversing/splicing sounds, creating animations.