Book ai

Erle Montaigue, "How to Use T'ai Chi as a Fighting Art" (repost)

Erle Montaigue, "How to Use T'ai Chi as a Fighting Art"
Publisher: Moontagu Books | 2000 | ISBN: 0949132055 | English | PDF | 79 pages | 0.9 Mb

This book should be of great interest to both t’ai chi practitioners and non-T’ai chi practitioners alike. A book on T’ai Chi as a “fighting art” is long overdue. There are many people who still recognize and consider T’ai Chi as only a health exercise. I feel that this book will be very informative to the martial arts community and a must for everyone’s martial arts library.

How to Use T'ai Chi as a Fighting Art (Repost)  

Posted by step778 at Aug. 9, 2010
How to Use T'ai Chi as a Fighting Art (Repost)

How to Use T'ai Chi as a Fighting Art
Publisher: Moon-ta-gu Book Co | pages: 80 | 1987 | ISBN: 0949132055 | PDF | 2,8 mb

This book should be of great interest to both t’ai chi practitioners and non-T’ai chi practitioners alike. A book on T’ai Chi as a “fighting art” is long overdue. There are many people who still recognize and consider T’ai Chi as only a health exercise. I feel that this book will be very informative to the martial arts community and a must for everyone’s martial arts library.
AI and Artificial Life in Video Games by Guy W. Lecky-Thompso

AI and Artificial Life in Video Games by Guy W. Lecky-Thompson
Publisher: Charles River Media | Number Of Pages: 332 | Publication Date: 2008-05-15 | ISBN-10: 1584505583 | PDF | 1 Mb

Learn how to create more challenging and dynamic games with AI and Artificial Life in Video Games. AI, or artificial intelligence, builds better games by directing behaviors inside the games that make them more difficult, while artificial life, or A-Life, adds unpredictability of play and a more lifelike environment to games. This book examines easy and inexpensive methods for implementing AI and A-Life in any video game to not only model behavior in the game but also create tools, generate code, and test the game during development. After introducing the basics of AI and A-Life to use as building blocks, the book delves into more advanced methods and examines possible future uses and techniques. You’ll learn how AI can be built up in a game by layering behavioral models on static data to produce behavior that is both intelligent and unpredictable. Examples of several A-Life enhancements in games are presented, and you’ll investigate the potential pitfalls of using AI and how to troubleshoot, apply A-Life to your own games, test A-Life itself and test virtually using A-Life, implement AI and A-Life in a multiplayer environment, and more. Written for the current and next-generation game developer, AI and Artificial Life in Video Games is a great reference for both game programmers and game designers.
The Lean Practitioner's Field Book: Proven, Practical, Profitable and Powerful Techniques for Making Lean Really Work

The Lean Practitioner's Field Book: Proven, Practical, Profitable and Powerful Techniques for Making Lean Really Work by Charles Protzman and Fred Whiton
English | 2016 | ISBN: 1439873364 | 1656 pages | PDF | 68 MB

Perry's The Chemotherapy Source Book, Fifth edition (repost)  eBooks & eLearning

Posted by interes at Dec. 8, 2016
Perry's The Chemotherapy Source Book, Fifth edition (repost)

Perry's The Chemotherapy Source Book, Fifth edition by Michael C Perry
English | 2012 | ISBN: 1451101457 | 848 pages | PDF | 26,6 MB

All About History Book of Kings & Queens 6th Edition  eBooks & eLearning

Posted by crazy-slim at Dec. 8, 2016
All About History Book of Kings & Queens 6th Edition

All About History Book of Kings & Queens 6th Edition
Future Publishing Limited | 2016 | English | ISBN: N/A | True PDF | 164 pages | 41 MB

All About History Book of History Year By Year Volume 2  eBooks & eLearning

Posted by crazy-slim at Dec. 8, 2016
All About History Book of History Year By Year Volume 2

All About History Book of History Year By Year Volume 2
Future Publishing Ltd | 2016 | English | ISBN: N/A | True PDF | 164 pages | 70 MB

All About History Book of the Founding of the United States Volume 3  eBooks & eLearning

Posted by crazy-slim at Dec. 8, 2016
All About History Book of the Founding of the United States Volume 3

All About History Book of the Founding of the United States Volume 3
Future Publishing Limited | 2016 | English | ISBN: N/A | True PDF | 164 pages | 52 MB

The Windows 10 Book 3rd Edition  eBooks & eLearning

Posted by crazy-slim at Dec. 8, 2016
The Windows 10 Book 3rd Edition

The Windows 10 Book 3rd Edition
Future Publishing Limited | 2016 | English | ISBN: N/A | True PDF | 164 pages | 28 MB

The Baseball Drill Book  eBooks & eLearning

Posted by tanas.olesya at Dec. 8, 2016
The Baseball Drill Book

The Baseball Drill Book by American Baseball Coaches Association (ABCA)
English | 1 Jan. 2004 | ISBN: 0736050833 | 332 Pages | PDF | 7 MB

Successful baseball coaches such as Roy Tanner, Gordie Gillespie, Ed Cheff and Gene Stephenson team up with the ABCA to share drills and practice activities for improving specific areas of individual and team performance.