Blender 2.6

Blender 2.6 Cycles: Materials and Textures Cookbook (Repost)  eBooks & eLearning

Posted by tukotikko at Oct. 29, 2014
Blender 2.6 Cycles: Materials and Textures Cookbook (Repost)

Blender 2.6 Cycles: Materials and Textures Cookbook By Enrico Valenza
2013 | 280 Pages | ISBN: 1782161309 | EPUB + PDF | 46 MB + 10 MB

Blender 2.6 Cycles: Materials and Textures Cookbook (Repost)  eBooks & eLearning

Posted by bookwyrm at Sept. 29, 2014
Blender 2.6 Cycles: Materials and Textures Cookbook (Repost)

Blender 2.6 Cycles: Materials and Textures Cookbook By Enrico Valenza
2013 | 280 Pages | ISBN: 1782161309 | EPUB + PDF | 46 MB + 10 MB

Blender 2.6 Essential Training [repost]  eBooks & eLearning

Posted by house23 at April 28, 2014
Blender 2.6 Essential Training [repost]

Blender 2.6 Essential Training
MOV | AVC 138kbps | English | 960x540 | 15fps | 7h 26mins | AAC stereo 128kbps | 1.03 GB
Genre: Video Training

This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender 2.6. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs. Exercise files accompany the course.

Blender 2.6: Einstieg in die Spieleentwicklung Erste Schritte mit der Game Engine  eBooks & eLearning

Posted by ph4rr3l at Dec. 16, 2013
 Blender 2.6: Einstieg in die Spieleentwicklung Erste Schritte mit der Game Engine

Blender 2.6: Einstieg in die Spieleentwicklung Erste Schritte mit der Game Engine | 238 MB
Duration : 3 Stunden | Video: AVC (.mp4) 1280x720 25fps | Audio: AAC 44.1KHz 1ch
Genre: eLearning | Erscheinungsdatum: 19.11.2013 | Language: German

Wollten Sie auch schon immer Ihr eigenes Spiel entwickeln? Die kostenfreie Software Blender enthält eine integrierte Game Engine, mit der Sie dieses Ziel mit verhältnismäßig geringem Aufwand umsetzen können. Christian Vaillant führt Sie in diesem Video-Training in die Thematik ein und führt Sie zum ersten selbst entwickelten Spiel.

Blender 2.6 Cycles: Materials and Textures Cookbook  eBooks & eLearning

Posted by enmoys at Oct. 4, 2013
Blender 2.6 Cycles: Materials and Textures Cookbook

Blender 2.6 Cycles: Materials and Textures Cookbook By Enrico Valenza
2013 | 280 Pages | ISBN: 1782161309 | EPUB + PDF | 42 MB + 10 MB

Lynda - Blender 2.6 Essential Training (Updated Aug 13, 2014)  eBooks & eLearning

Posted by U.N.Owen at Dec. 22, 2011
Lynda - Blender 2.6 Essential Training (Updated Aug 13, 2014)

Lynda.com - Blender 2.6 Essential Training (Updated Aug 13, 2014)| 1.58 GB
Duration: 7h 48m | Video: AVC (.mp4) 960x540 | Audio: AAC 48KHz 2ch
Genre: eLearning | Language: English | Level: Beginner

This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender 2.6.
Iznogoud - Intégrale 2 - 6 histoires de Goscinny et Tabary de 1978 à 1989

Iznogoud - Intégrale 2 - 6 histoires de Goscinny et Tabary de 1978 à 1989
French | CBZ | 290 pages | 535 MB

AutoMailer 2.6  Software

Posted by tnt-reloaded at July 17, 2018
AutoMailer 2.6

AutoMailer 2.6 | macOS | 12 mb

AutoMailer allows sending of personalised emails to multiple addresses, in text or web format, each merged with data from an internal database. It lets you prepare and send an unlimited number of emails with a single click, each with custom contents depending of each recipient. AutoMailer is able to import from external sources in a smart and simple way.

Seirei Tsukai No Kenbu 2-6  Comics

Posted by Lebedev30 at July 14, 2018
Seirei Tsukai No Kenbu 2-6

Seirei Tsukai No Kenbu 2-6
Japanese | CBR | 5 Volumes | 241.8 Mb

Scooter Beyond Compare 4.2.6 Build 23150 + Portable  Software

Posted by melt_ at July 13, 2018
Scooter Beyond Compare 4.2.6 Build 23150 + Portable

Scooter Beyond Compare 4.2.6 Build 23150 + Portable | 32/36.3 Mb

Beyond Compare is a utility for comparing things. Things like text files, folders, zip archives, FTP sites, etc. Use it to manage source code, keep folders in sync, compare program output, and validate CD copies.