Dave Mark, "Behavioral Mathematics for Game AI" (Repost)
Publisher: Course Technology PTR | ISBN: 1584506849 | edition 2009 | PDF | 480 pages | 5,32 mb
Human behavior is never an exact science, making the design and programming of artificial intelligence that seeks to replicate human behavior difficult. Usually, the answers cannot be found in sterile algorithms that are often the focus of artificial intelligence programming. However, by analyzing why people behave the way we do, we can break down the process into increasingly smaller components. We can model many of those individual components in the language of logic and mathematics and then reassemble them into larger, more involved decision-making processes.