Art Videogame

Performativity in Art, Literature, and Videogames  eBooks & eLearning

Posted by hill0 at July 21, 2017
Performativity in Art, Literature, and Videogames

Performativity in Art, Literature, and Videogames by Darshana Jayemanne
English | 31 July 2017 | ISBN: 3319544500 | 344 Pages | PDF | 7.38 MB

This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences’ experience of art.

History of Digital Games: Developments in Art, Design and Interaction  eBooks & eLearning

Posted by AlenMiler at March 24, 2017
History of Digital Games: Developments in Art, Design and Interaction

History of Digital Games: Developments in Art, Design and Interaction by Andrew Williams
English | 12 Apr. 2017 | ISBN: 113888555X, 1138885533 | 271 Pages | PDF | 6.21 MB

Videogame. Una piccola introduzione  eBooks & eLearning

Posted by AlenMiler at March 1, 2017
Videogame. Una piccola introduzione

Videogame. Una piccola introduzione by Roberto Semprebene
Italian | 23 Feb. 2017 | ISBN: 886105255X | 161 pages | EPUB/PDF (conv) | 5.08 MB

Negli ultimi cinquant’anni il videogame ha ridefinito il concetto di intrattenimento nella nostra società e il suo mercato è diventato uno dei più creativi e importanti del mondo, ma per molti aspetti è un mondo ancora sommerso.

Videogame Marketing and PR: Vol. 1: Playing to Win  eBooks & eLearning

Posted by lengen at Jan. 28, 2017
Videogame Marketing and PR: Vol. 1: Playing to Win

Videogame Marketing and PR: Vol. 1: Playing to Win by Scott Steinberg
English | June 11, 2007 | ISBN: 0595686761 | 106 Pages | PDF | 1 MB

The definitive guide to mastering the essentials behind making, marketing and promoting product to the world’s fastest-growing, most exciting entertainment business—the $13.5 billion computer and videogame industry—is finally here.
Everything you need to play with the pros is right at your fingertips.

Lego Batman: the Videogame (2008)  Games

Posted by Lebedev30 at Jan. 27, 2017
Lego Batman: the Videogame (2008)

Lego Batman: the Videogame (2008)
PC Game | Developer: Traveller's Tales / Warner Bros. Interactive Entertainment | 4.2 GB
Languages: Deutsch, English, español, français, italiano
Rating: PEGI Rating: 7+ (with Violence)
Version GOG: 2.1.0.6
Genre: Action - Adventure - Platformer

Unit Operations: An Approach to Videogame Criticism [Repost]  eBooks & eLearning

Posted by ChrisRedfield at Oct. 22, 2016
Unit Operations: An Approach to Videogame Criticism [Repost]

Ian Bogost - Unit Operations: An Approach to Videogame Criticism
Published: 2006-03-10 | ISBN: 026202599X, 0262524872 | PDF | 243 pages | 1.91 MB

Videogames and Art: Second Edition  eBooks & eLearning

Posted by ksveta6 at March 23, 2016
Videogames and Art: Second Edition

Videogames and Art: Second Edition by Andy Clarke, Grethe Mitchell
2014 | ISBN: 184150419X | English | 260 pages | EPUB | 10 MB

Get a Job Writing for the Videogame Industry (Pro Templates)  eBooks & eLearning

Posted by naag at Feb. 26, 2016
Get a Job Writing for the Videogame Industry (Pro Templates)

Get a Job Writing for the Videogame Industry (Pro Templates)
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3 Hours | 375 MB
Genre: eLearning | Language: English

Become a narrative designer! Includes game design documentation and game writing templates to build your portfolio!

Grant Tavinor - The Art of Videogames [Repost]  eBooks & eLearning

Posted by rotten comics at Feb. 4, 2016
Grant Tavinor - The Art of Videogames [Repost]

Grant Tavinor - The Art of Videogames
2009 | ISBN: 1405187883, 1405187891, 1444310186 | English | 240 pages | PDF | 0.9 MB

Videogames and Art  eBooks & eLearning

Posted by viserion at Sept. 22, 2015
Videogames and Art

Andy Clarke, Grethe Mitchell, "Videogames and Art, 2nd Edition"
ISBN: 184150419X | 2014 | PDF | 260 pages | 33 MB