Art Programming

Jonathan S. Harbour, "Microsoft Visual Basic Game Programming For Teens"

Jonathan S. Harbour, "Microsoft Visual Basic Game Programming For Teens"
Stacy L. Hiquet | 11 MB | ISBN: 159200587X | 393 Pages | 2005 year | PDF | English

You might have a truly amazing idea for a game, but do you know what to do with it? Transforming your idea into an actual game can be a daunting task. You must have an understanding of game art, programming, audio, and business in order to produce the solid game design document that can turn your really cool idea into a really cool game.
"Game Design for Teens" is here to help you develop the skills you need to do just that. Study several real-world examples and learn from the experience of industry professionals as you focus on the techniques and elements that go into creating a game design document. Get ready to set your idea into motion as you turn it from a concept into a reality!

Microsoft Visual Basic Game Programming For Teens  

Posted by ranjan206 at June 11, 2008
Microsoft Visual Basic Game Programming For Teens

Jonathan S. Harbour, "Microsoft Visual Basic Game Programming For Teens"
Stacy L. Hiquet | 11 MB | ISBN: 159200587X | 393 Pages | 2005 year | PDF | English

You might have a truly amazing idea for a game, but do you know what to do with it? Transforming your idea into an actual game can be a daunting task. You must have an understanding of game art, programming, audio, and business in order to produce the solid game design document that can turn your really cool idea into a really cool game.
The Art of Code: An introduction to computer programming using the Python Programming Language and the Turtle Graphics Module

The Art of Code: An introduction to computer programming using the Python Programming Language and the Turtle Graphics Module by Jason Woyak
English | 1 Dec 2016 | ASIN: B01N7DHYO8 | 30 Pages | PDF | 734.77 KB

Do you want to have computer super powers? Do you like to create art? Come explore the world of Python programming! In this short and example-filled eBook, we use the Turtle Graphics module.

Art Farmer - Early Art (1954) Japanese Remastered 2006  Music

Posted by Designol at April 21, 2016
Art Farmer - Early Art (1954) Japanese Remastered 2006

Art Farmer - Early Art (1954) Japanese Remastered 2006
EAC | FLAC | Tracks (Cue&Log) ~ 165 Mb (incl 5%) | Mp3 (CBR320) ~ 134 Mb (incl 5%) | Scans included
Genre: Bop, Hard Bop, Cool | Label: Prestige/New Jazz/Victor | # VICJ-41552 | Time: 00:42:25

Two of trumpeter Art Farmer's earlier sessions as a leader are reissued on this CD in the OJC series. Farmer teams up with an all-star quintet (which includes tenor-saxophonist Sonny Rollins, pianist Horace Silver, bassist Percy Heath and drummer Kenny Clarke) for four songs and dominates a quartet (with pianist Wynton Kelly, bassist Addison Farmer and drummer Herbie Lovelle) on six other tunes. Farmer's sound is lyrical even on the uptempo pieces and he is heard throughout in his early prime. Highlights include "Soft Shoe," "I'll Take Romance," "Autumn Nocturne" and an uptempo "Gone with the Wind." One should note that the programming differs from what is listed, with "Soft Shoe" (which should have been the opener) actually appearing fifth and the songs listed as appearing second through fifth moving up to first through fourth. Despite that flaw, the music is quite enjoyable and a must for 1950s bop collectors.

Programming Graphics II: Generative Art Animation  eBooks & eLearning

Posted by house23 at March 11, 2016
Programming Graphics II: Generative Art Animation

Programming Graphics II: Generative Art Animation
MP4 | AVC 2499kbps | English | 1280x720 | 29.97fps | 7h 39mins | AAC stereo 128kbps | 8.4 GB
Genre: Video Training

My first skillshare class “Programming Graphics I: Introduction to Generative Art” is a REQUIRED prerequisite to taking this course. I taught students how to create an infinite number of patterns using my HYPE Framework library and very simple commands. In this next class, we’ll be taking static compositions (like those created in the initial class) and animating them by using a similar set of rule based randomization. In other words, we will be bringing your artwork to LIFE!
Skillshare - Programming Graphics I: Introduction to Generative Art

Skillshare - Programming Graphics I: Introduction to Generative Art
MP4 | AVC 1000kbps | English | 768x480 | 30fps | 6h 35mins | AAC stereo 128kbps | 5.03 GB
Genre: Video Training

Generative art is all about using programming to generate artwork that is algorithmically defined and created. In this project-based class, you'll learn how to create your own series of patterns using generative art techniques and computer programming!
Stochastic Programming: The State of the Art In Honor of George B. Dantzig

Gerd Infanger, "Stochastic Programming: The State of the Art In Honor of George B. Dantzig"
2011 | ISBN-10: 1441916415, 1461427622 | 388 pages | PDF | 3 MB
Learn to Program with Scratch: A Visual Introduction to Programming with Art, Science, Math and Games [Repost]

Learn to Program with Scratch: A Visual Introduction to Programming with Art, Science, Math and Games by Majed Marji
English | Feb 23, 2014 | ISBN: 1593275439 | 261 Pages | PDF | 30 MB

Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts?
The Art of Computer Programming (2nd Edition) by Donald E. Knuth

The Art of Computer Programming Volume 2: Seminumerical Algorithms by Donald E. Knuth
English | January, 1981 | ISBN: 0201038226 | 704 Pages | DJVU | 17 MB

The bible of all fundamental algorithms and the work that taught many of today's software developers most of what they know about computer programming.
Reengineering Software: How to Reuse Programming to Build New, State-of-the-Art Software (Repost)

Reengineering Software: How to Reuse Programming to Build New, State-of-the-Art Software by Roy Rada
English | 1999 | ISBN: 0814405096 | Pages | EPUB | 2 MB

Software development is much cheaper and faster when existing programming can be incorporated into the new design.