Arnold Mindell

Raising Parents, Raising Kids: Hands-on Wisdom for the Next Generation (repost)

Raising Parents, Raising Kids: Hands-on Wisdom for the Next Generation by Dawn Menken PhD and Arnold Mindell PhD
English | 2013 | ISBN: 0985266740 | 264 pages | PDF | 1,4 MB

Earl Mindell's Vitamin Bible for the 21st Century  eBooks & eLearning

Posted by arundhati at April 7, 2016
Earl Mindell's Vitamin Bible for the 21st Century

Earl Mindell, "Earl Mindell's Vitamin Bible for the 21st Century"
1999 | ISBN-10: 0446607029 | 464 pages | PDF | 4 MB

Solid Angle Houdini To Arnold v1.11.0 for Houdini (Win/Mac/Lnx)  Software

Posted by Dizel_ at March 8, 2016
Solid Angle Houdini To Arnold v1.11.0 for Houdini (Win/Mac/Lnx)

Solid Angle Houdini To Arnold v1.11.0 for Houdini (Win/Mac/Lnx) | 278 MB (Total)

Launched at SIGGRAPH 2014, Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

Solid Angle Katana 2.0/2.1 To Arnold 1.0.9 LINUX  Software

Posted by Dizel_ at March 8, 2016
Solid Angle Katana 2.0/2.1 To Arnold 1.0.9 LINUX

Solid Angle Katana 2.0/2.1 To Arnold 1.0.9 LINUX | 13/13 Mb


Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
Earl Mindell, Virginia Hopkins - Prescription Alternatives:Hundreds of Safe, Natural, Prescription-Free Remedies [Repost]

Earl Mindell, Virginia Hopkins - Prescription Alternatives:Hundreds of Safe, Natural, Prescription-Free Remedies to Restore and Maintain Your Health
2009 | ISBN: 0071600310 | English | 448 pages | EPUB, MOBI | 7 MB

Solid Angle Houdini To Arnold v1.9.1 for Houdini (Win/Mac/Lnx)  Software

Posted by Dizel_ at Dec. 10, 2015
Solid Angle Houdini To Arnold v1.9.1 for Houdini (Win/Mac/Lnx)

Solid Angle Houdini To Arnold v1.9.1 for Houdini (Win/Mac/Lnx) | 271 MB (Total)

Launched at SIGGRAPH 2014, Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

Solid Angle Houdini To Arnold v1.8.1 for Houdini (Win/Mac/Lnx)  Software

Posted by Dizel_ at Nov. 2, 2015
Solid Angle Houdini To Arnold v1.8.1 for Houdini (Win/Mac/Lnx)

Solid Angle Houdini To Arnold v1.8.1 for Houdini (Win/Mac/Lnx) | 259 MB (Total)

Launched at SIGGRAPH 2014, Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

Solid Angle Houdini To Arnold 1.7.0 v14.0.395 / 14.0.444 / 15.0.179.25  Software

Posted by speedzodiac_ at Sept. 13, 2015
Solid Angle Houdini To Arnold 1.7.0 v14.0.395 / 14.0.444 / 15.0.179.25

Solid Angle Houdini To Arnold 1.7.0 v14.0.395 / 14.0.444 / 15.0.179.25 (Win/Mac/Lnx) | 217 Mb (in Total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

Solid Angle Maya To Arnold 1.2.4.0 For Maya 2014-2016 (Win/Mac/Lnx)  Software

Posted by speedzodiac_ at Sept. 11, 2015
Solid Angle Maya To Arnold 1.2.4.0 For Maya 2014-2016 (Win/Mac/Lnx)

Solid Angle Maya To Arnold 1.2.4.0 For Maya 2014-2016 (Win/Mac/Lnx) | 95 Mb (in Total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.
Florrie Arnold - Marc Hom Photoshoot for Tatler Magazine September 2015

Florrie Arnold - Marc Hom Photoshoot 2015
6 jpg | up to 2048*1822 | 7.1 Mb
English singer and model