Are Video Games Really That Bad

BBC - Horizon: Are Video Games Really That Bad (2015)  

Posted by notbanned at Sept. 17, 2015
BBC - Horizon: Are Video Games Really That Bad (2015)

BBC - Horizon: Are Video Games Really That Bad (2015)
WEBRip | 1280x720 | .MKV/AVC @ 2388 Kbps | 59mn 14s | Audio: English AAC 128 kbps, 2 channels | Subs: None | 1012 MiB
Genre: Documentary

The video game industry is a global phenomenon. There are over 1.2 billion gamers across the planet, with sales projected soon to pass $100 billion per year. But their very popularity fuels the controversy that surrounds them. They frequently stand accused of corrupting the young - of causing violence and addiction. But is this true? Horizon reveals a scientific community deeply divided. Some are convinced that video games incite aggression. Others insist they have no effect whatsoever on real-world violence. But away from the controversy, there is a growing body of evidence that suggests video games may help keep the brain sharp, and could soon revolutionise how we combat mental decline as we age.

Are Video Games Harmful? (repost)  

Posted by libr at Dec. 12, 2015
Are Video Games Harmful? (repost)

Hal Marcovtiz, "Are Video Games Harmful?"
English | 2010 | ISBN: 1601521251 | 95 pages | PDF | 60,8 MB
BBC - Horizon: Is Binge Drinking Really That Bad? (2015)

BBC - Horizon: Is Binge Drinking Really That Bad? (2015)
HDTV | .MKV, x264, 1997 kbps, 1280x720 | English, AC3, 384 kbps, 2 Ch | 59 mins | 939 MB
Genre: Documentary
Are our kids really that angry? An empirical investigation into adolescent aggression in the South African context

Gary Elliott, "Are our kids really that angry? An empirical investigation into adolescent aggression in the South African context"
2014 | ISBN-10: 3954891700 | 116 pages | PDF | 1 MB

Are Video Games Harmful? (repost)  

Posted by interes at Nov. 10, 2013
Are Video Games Harmful? (repost)

Hal Marcovtiz, "Are Video Games Harmful?"
English | 2010 | ISBN: 1601521251 | 95 pages | PDF | 60,8 MB

The In Controversy series examines the complex, controversial issues of the day by breaking them into smaller pieces. By studying a specific issue, for example whether video games are harmful, rather than the entire violence in the media debate, students gain a more solid and focused understanding of a topic as a whole.

Playing to Win : Sports, Video Games, and the Culture of Play  eBooks & eLearning

Posted by readerXXI at Nov. 11, 2016
Playing to Win : Sports, Video Games, and the Culture of Play

Playing to Win : Sports, Video Games, and the Culture of Play
by Thomas P. Oates and Robert Alan Brookey
English | 2015 | ISBN: 0253015022 | 260 Pages | True PDF | 1.83 MB

In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience.
A Casual Revolution: Reinventing Video Games and Their Players (repost)

A Casual Revolution: Reinventing Video Games and Their Players by Jesper Juul
English | Oct 9, 2009 | ISBN: 0262013371 | 264 Pages | PDF | 15 MB

We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play.
Gumroad - Environment for Video Games - Intro to composition 1

Gumroad - Environment for Video Games - Intro to composition 1 by Maciej Kuciara
55 min | Audio: aac, 44100 Hz, stereo | Video: h264, yuv420p, 1920x1080, 30.00 fps | 214MB
Beginner | PSD files -JPG thumbnails -Photoshop Brushes Included

This video is focused on understanding composition rules, and what are lines in painting process. This is part one of larger series Environment for Video Games, that will focus entirely on creating beautiful painted environments, but also understanding pipelines in game companies and how they affect work of a concept artist, based on my experiences when working on games such as The Last of Us.
AI and Artificial Life in Video Games by Guy W. Lecky-Thompso

AI and Artificial Life in Video Games by Guy W. Lecky-Thompson
Publisher: Charles River Media | Number Of Pages: 332 | Publication Date: 2008-05-15 | ISBN-10: 1584505583 | PDF | 1 Mb

Learn how to create more challenging and dynamic games with AI and Artificial Life in Video Games. AI, or artificial intelligence, builds better games by directing behaviors inside the games that make them more difficult, while artificial life, or A-Life, adds unpredictability of play and a more lifelike environment to games. This book examines easy and inexpensive methods for implementing AI and A-Life in any video game to not only model behavior in the game but also create tools, generate code, and test the game during development. After introducing the basics of AI and A-Life to use as building blocks, the book delves into more advanced methods and examines possible future uses and techniques. You’ll learn how AI can be built up in a game by layering behavioral models on static data to produce behavior that is both intelligent and unpredictable. Examples of several A-Life enhancements in games are presented, and you’ll investigate the potential pitfalls of using AI and how to troubleshoot, apply A-Life to your own games, test A-Life itself and test virtually using A-Life, implement AI and A-Life in a multiplayer environment, and more. Written for the current and next-generation game developer, AI and Artificial Life in Video Games is a great reference for both game programmers and game designers.

Creative Writing Career: Becoming a Writer of Film, Video Games, and Books  eBooks & eLearning

Posted by tarantoga at Oct. 3, 2016
Creative Writing Career: Becoming a Writer of Film, Video Games, and Books

Justin M Sloan, "Creative Writing Career: Becoming a Writer of Film, Video Games, and Books"
ISBN: 1503125831 | 2014 | EPUB | 260 pages | 346 KB