Are Video Games Really That Bad

BBC - Horizon: Are Video Games Really That Bad (2015)  Video

Posted by notbanned at Sept. 17, 2015
BBC - Horizon: Are Video Games Really That Bad (2015)

BBC - Horizon: Are Video Games Really That Bad (2015)
WEBRip | 1280x720 | .MKV/AVC @ 2388 Kbps | 59mn 14s | Audio: English AAC 128 kbps, 2 channels | Subs: None | 1012 MiB
Genre: Documentary

The video game industry is a global phenomenon. There are over 1.2 billion gamers across the planet, with sales projected soon to pass $100 billion per year. But their very popularity fuels the controversy that surrounds them. They frequently stand accused of corrupting the young - of causing violence and addiction. But is this true? Horizon reveals a scientific community deeply divided. Some are convinced that video games incite aggression. Others insist they have no effect whatsoever on real-world violence. But away from the controversy, there is a growing body of evidence that suggests video games may help keep the brain sharp, and could soon revolutionise how we combat mental decline as we age.

Are Video Games Harmful? (repost)  eBooks & eLearning

Posted by libr at Dec. 12, 2015
Are Video Games Harmful? (repost)

Hal Marcovtiz, "Are Video Games Harmful?"
English | 2010 | ISBN: 1601521251 | 95 pages | PDF | 60,8 MB
Are our kids really that angry? An empirical investigation into adolescent aggression in the South African context

Gary Elliott, "Are our kids really that angry? An empirical investigation into adolescent aggression in the South African context"
2014 | ISBN-10: 3954891700 | 116 pages | PDF | 1 MB

BBC - Horizon: Is Binge Drinking Really That Bad? (2015)  Video

Posted by IrGens at May 20, 2015
BBC - Horizon: Is Binge Drinking Really That Bad? (2015)

BBC - Horizon: Is Binge Drinking Really That Bad? (2015)
HDTV | .MKV, x264, 1997 kbps, 1280x720 | English, AC3, 384 kbps, 2 Ch | 59 mins | 939 MB
Genre: Documentary

Are Video Games Harmful? (repost)  eBooks & eLearning

Posted by interes at Nov. 10, 2013
Are Video Games Harmful? (repost)

Hal Marcovtiz, "Are Video Games Harmful?"
English | 2010 | ISBN: 1601521251 | 95 pages | PDF | 60,8 MB

The In Controversy series examines the complex, controversial issues of the day by breaking them into smaller pieces. By studying a specific issue, for example whether video games are harmful, rather than the entire violence in the media debate, students gain a more solid and focused understanding of a topic as a whole.

Families at Play: Connecting and Learning through Video Games  eBooks & eLearning

Posted by First1 at Feb. 19, 2018
Families at Play: Connecting and Learning through Video Games

Families at Play: Connecting and Learning through Video Games (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning) by Sinem Siyahhan,‎ Elisabeth Gee
English | January 26th, 2018 | ASIN: B079JG9JWB, ISBN: 0262037467 | 216 pages | EPUB | 3.37 MB

Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together.

Well Played 3.0: Video Games, Value And Meaning  eBooks & eLearning

Posted by lengen at Oct. 31, 2017
Well Played 3.0: Video Games, Value And Meaning

Well Played 3.0: Video Games, Value And Meaning by Drew Davidson
English | July 5, 2011 | ISBN: 1257858459 | 346 Pages | PDF | 25 MB

Following on Well Played 1.0 and 2.0, this book will also be full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game.

Video Games: Design and Code Your Own Adventure (Build It Yourself)  eBooks & eLearning

Posted by ksveta6 at March 27, 2018
Video Games: Design and Code Your Own Adventure (Build It Yourself)

Video Games: Design and Code Your Own Adventure (Build It Yourself) by Kathy Ceceri,‎ Mike Crosier
2015 | ISBN: 1619303000, 1619302918 | English | 128 pages | EPUB | 20 MB

AI and Artificial Life in Video Games (Repost)  eBooks & eLearning

Posted by DZ123 at March 20, 2018
AI and Artificial Life in Video Games (Repost)

Guy W. Lecky-Thompson, "AI and Artificial Life in Video Games"
English | 2008 | ISBN: 1584505583 | PDF | pages: 353 | 3.2 mb

Classic Home Video Games, 1985-1988: A Complete Reference Guide (Repost)  eBooks & eLearning

Posted by step778 at March 3, 2018
Classic Home Video Games, 1985-1988: A Complete Reference Guide (Repost)

Brett Weiss, Foreword by Bill Kunkel, "Classic Home Video Games, 1985-1988: A Complete Reference Guide"
2009 | pages: 288 | ISBN: 0786436603 | PDF | 3,5 mb