Are Video Games Really That Bad

BBC - Horizon: Are Video Games Really That Bad (2015)  Video

Posted by notbanned at Sept. 17, 2015
BBC - Horizon: Are Video Games Really That Bad (2015)

BBC - Horizon: Are Video Games Really That Bad (2015)
WEBRip | 1280x720 | .MKV/AVC @ 2388 Kbps | 59mn 14s | Audio: English AAC 128 kbps, 2 channels | Subs: None | 1012 MiB
Genre: Documentary

The video game industry is a global phenomenon. There are over 1.2 billion gamers across the planet, with sales projected soon to pass $100 billion per year. But their very popularity fuels the controversy that surrounds them. They frequently stand accused of corrupting the young - of causing violence and addiction. But is this true? Horizon reveals a scientific community deeply divided. Some are convinced that video games incite aggression. Others insist they have no effect whatsoever on real-world violence. But away from the controversy, there is a growing body of evidence that suggests video games may help keep the brain sharp, and could soon revolutionise how we combat mental decline as we age.

Are Video Games Harmful? (repost)  eBooks & eLearning

Posted by libr at Dec. 12, 2015
Are Video Games Harmful? (repost)

Hal Marcovtiz, "Are Video Games Harmful?"
English | 2010 | ISBN: 1601521251 | 95 pages | PDF | 60,8 MB
Are our kids really that angry? An empirical investigation into adolescent aggression in the South African context

Gary Elliott, "Are our kids really that angry? An empirical investigation into adolescent aggression in the South African context"
2014 | ISBN-10: 3954891700 | 116 pages | PDF | 1 MB

BBC - Horizon: Is Binge Drinking Really That Bad? (2015)  Video

Posted by IrGens at May 20, 2015
BBC - Horizon: Is Binge Drinking Really That Bad? (2015)

BBC - Horizon: Is Binge Drinking Really That Bad? (2015)
HDTV | .MKV, x264, 1997 kbps, 1280x720 | English, AC3, 384 kbps, 2 Ch | 59 mins | 939 MB
Genre: Documentary

Are Video Games Harmful? (repost)  eBooks & eLearning

Posted by interes at Nov. 10, 2013
Are Video Games Harmful? (repost)

Hal Marcovtiz, "Are Video Games Harmful?"
English | 2010 | ISBN: 1601521251 | 95 pages | PDF | 60,8 MB

The In Controversy series examines the complex, controversial issues of the day by breaking them into smaller pieces. By studying a specific issue, for example whether video games are harmful, rather than the entire violence in the media debate, students gain a more solid and focused understanding of a topic as a whole.

How to Draw Video Games: Create Unique Characters, Worlds, Levels and More!  eBooks & eLearning

Posted by IrGens at Oct. 14, 2017
How to Draw Video Games: Create Unique Characters, Worlds, Levels and More!

How to Draw Video Games: Create Unique Characters, Worlds, Levels and More! by Steve Harpster
English | November 2, 2017 | ISBN: 1440351856 | PDF | 128 pages | 37.9 MB

How to Draw Video Games: Create Unique Characters, Worlds, Levels and More!  eBooks & eLearning

Posted by tarantoga at Oct. 14, 2017
How to Draw Video Games: Create Unique Characters, Worlds, Levels and More!

Steve Harpster, "How to Draw Video Games: Create Unique Characters, Worlds, Levels and More!"
ISBN: 1440351856 | 2017 | EPUB | 128 pages | 80 MB
Stealth Assessment: Measuring and Supporting Learning in Video Games (The John D. and Catherine T. MacArthur Foundation Reports

Stealth Assessment: Measuring and Supporting Learning in Video Games (The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning) by Matthew Ventura
English | Mar. 8, 2013 | ISBN: 0262518813 | 102 Pages | PDF | 5 MB

An approach to performance-based assessments that embeds assessments in digital games in order to measure how students are progressing toward targeted goals.
To succeed in today's interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equipping K-16 students with these twenty-first-century competencies requires new thinking not only about what should be taught in school but also about how to develop valid assessments to measure and support these competencies.

Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games  eBooks & eLearning

Posted by tarantoga at Sept. 19, 2017
Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games

Walt Williams, "Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games"
ISBN: 1501129953 | 2017 | EPUB | 304 pages | 3 MB
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made [Audiobook]

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made [Audiobook] by Jason Schreier
English | September 5th, 2017 | ASIN: B0731MCF1R, ISBN: 1538453932 | MP3@64 kbps | 8 hrs 1 min | 221.16 MB
Narrator: Ray Chase

Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.