Are Video Games Really That Bad

BBC - Horizon: Are Video Games Really That Bad (2015)  Video

Posted by notbanned at Sept. 17, 2015
BBC - Horizon: Are Video Games Really That Bad (2015)

BBC - Horizon: Are Video Games Really That Bad (2015)
WEBRip | 1280x720 | .MKV/AVC @ 2388 Kbps | 59mn 14s | Audio: English AAC 128 kbps, 2 channels | Subs: None | 1012 MiB
Genre: Documentary

The video game industry is a global phenomenon. There are over 1.2 billion gamers across the planet, with sales projected soon to pass $100 billion per year. But their very popularity fuels the controversy that surrounds them. They frequently stand accused of corrupting the young - of causing violence and addiction. But is this true? Horizon reveals a scientific community deeply divided. Some are convinced that video games incite aggression. Others insist they have no effect whatsoever on real-world violence. But away from the controversy, there is a growing body of evidence that suggests video games may help keep the brain sharp, and could soon revolutionise how we combat mental decline as we age.

Are Video Games Harmful? (repost)  eBooks & eLearning

Posted by libr at Dec. 12, 2015
Are Video Games Harmful? (repost)

Hal Marcovtiz, "Are Video Games Harmful?"
English | 2010 | ISBN: 1601521251 | 95 pages | PDF | 60,8 MB
Are our kids really that angry? An empirical investigation into adolescent aggression in the South African context

Gary Elliott, "Are our kids really that angry? An empirical investigation into adolescent aggression in the South African context"
2014 | ISBN-10: 3954891700 | 116 pages | PDF | 1 MB

BBC - Horizon: Is Binge Drinking Really That Bad? (2015)  Video

Posted by IrGens at May 20, 2015
BBC - Horizon: Is Binge Drinking Really That Bad? (2015)

BBC - Horizon: Is Binge Drinking Really That Bad? (2015)
HDTV | .MKV, x264, 1997 kbps, 1280x720 | English, AC3, 384 kbps, 2 Ch | 59 mins | 939 MB
Genre: Documentary

Are Video Games Harmful? (repost)  eBooks & eLearning

Posted by interes at Nov. 10, 2013
Are Video Games Harmful? (repost)

Hal Marcovtiz, "Are Video Games Harmful?"
English | 2010 | ISBN: 1601521251 | 95 pages | PDF | 60,8 MB

The In Controversy series examines the complex, controversial issues of the day by breaking them into smaller pieces. By studying a specific issue, for example whether video games are harmful, rather than the entire violence in the media debate, students gain a more solid and focused understanding of a topic as a whole.

Well Played 3.0: Video Games, Value And Meaning  eBooks & eLearning

Posted by lengen at Oct. 31, 2017
Well Played 3.0: Video Games, Value And Meaning

Well Played 3.0: Video Games, Value And Meaning by Drew Davidson
English | July 5, 2011 | ISBN: 1257858459 | 346 Pages | PDF | 25 MB

Following on Well Played 1.0 and 2.0, this book will also be full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game.

Moral Combat: Why the War on Violent Video Games Is Wrong [Audiobook]  eBooks & eLearning

Posted by First1 at Nov. 17, 2017
Moral Combat: Why the War on Violent Video Games Is Wrong [Audiobook]

Moral Combat: Why the War on Violent Video Games Is Wrong [Audiobook] by Patrick M. Markey, Christopher J. Ferguson
English | August 29th, 2017 | ASIN: B074ZSGDTD, ISBN: 1541461843 | MP3@64 kbps | 6 hrs 45 mins | 186.16 MB
Narrator: Charles Constant

The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn't supported by the evidence. In fact, unlike the video game-trained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers.

Bit by Bit: How Video Games Transformed Our World [Audiobook]  eBooks & eLearning

Posted by IrGens at Nov. 8, 2017
Bit by Bit: How Video Games Transformed Our World [Audiobook]

Bit by Bit: How Video Games Transformed Our World [Audiobook] by Andrew Ervin
English | May 2, 2017 | ASIN: B071R4VJKW | MP3@64 kbps | 7 hrs 8 mins | 196 MB
Narrator: Andrew Ervin

Well Played 2.0: Video Games, Value and Meaning  eBooks & eLearning

Posted by lengen at Oct. 31, 2017
Well Played 2.0: Video Games, Value and Meaning

Well Played 2.0: Video Games, Value and Meaning by Drew Davidson
English | Dec. 15, 2010 | ISBN: 0557844517 | 286 Pages | PDF | 1 MB

Following on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game.

Well Played 1.0: Video Games, Value and Meaning  eBooks & eLearning

Posted by lengen at Oct. 31, 2017
Well Played 1.0: Video Games, Value and Meaning

Well Played 1.0: Video Games, Value and Meaning by Drew Davidson
English | Mar. 30, 2010 | ISBN: 0557069750 | 442 Pages | PDF | 31 MB

Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game.