Are Video Games Really That Bad

BBC - Horizon: Are Video Games Really That Bad (2015)  Video

Posted by notbanned at Sept. 17, 2015
BBC - Horizon: Are Video Games Really That Bad (2015)

BBC - Horizon: Are Video Games Really That Bad (2015)
WEBRip | 1280x720 | .MKV/AVC @ 2388 Kbps | 59mn 14s | Audio: English AAC 128 kbps, 2 channels | Subs: None | 1012 MiB
Genre: Documentary

The video game industry is a global phenomenon. There are over 1.2 billion gamers across the planet, with sales projected soon to pass $100 billion per year. But their very popularity fuels the controversy that surrounds them. They frequently stand accused of corrupting the young - of causing violence and addiction. But is this true? Horizon reveals a scientific community deeply divided. Some are convinced that video games incite aggression. Others insist they have no effect whatsoever on real-world violence. But away from the controversy, there is a growing body of evidence that suggests video games may help keep the brain sharp, and could soon revolutionise how we combat mental decline as we age.

Are Video Games Harmful? (repost)  eBooks & eLearning

Posted by libr at Dec. 12, 2015
Are Video Games Harmful? (repost)

Hal Marcovtiz, "Are Video Games Harmful?"
English | 2010 | ISBN: 1601521251 | 95 pages | PDF | 60,8 MB

BBC - Horizon: Is Binge Drinking Really That Bad? (2015)  Video

Posted by IrGens at May 20, 2015
BBC - Horizon: Is Binge Drinking Really That Bad? (2015)

BBC - Horizon: Is Binge Drinking Really That Bad? (2015)
HDTV | .MKV, x264, 1997 kbps, 1280x720 | English, AC3, 384 kbps, 2 Ch | 59 mins | 939 MB
Genre: Documentary

Are Video Games Harmful? (repost)  eBooks & eLearning

Posted by interes at Nov. 10, 2013
Are Video Games Harmful? (repost)

Hal Marcovtiz, "Are Video Games Harmful?"
English | 2010 | ISBN: 1601521251 | 95 pages | PDF | 60,8 MB

The In Controversy series examines the complex, controversial issues of the day by breaking them into smaller pieces. By studying a specific issue, for example whether video games are harmful, rather than the entire violence in the media debate, students gain a more solid and focused understanding of a topic as a whole.
Are our kids really that angry? An empirical investigation into adolescent aggression in the South African context

Gary Elliott, "Are our kids really that angry? An empirical investigation into adolescent aggression in the South African context"
2014 | ISBN-10: 3954891700 | 116 pages | PDF | 1 MB

Make Money Gaming: How to Earn Money From Live-Streaming Video Games  eBooks & eLearning

Posted by naag at March 7, 2017
Make Money Gaming: How to Earn Money From Live-Streaming Video Games

Make Money Gaming: How to Earn Money From Live-Streaming Video Games
2017 | English | ASIN: B06XFV8Q2K | 142 pages | PDF, EPUB (Conv) | 0..4 / 0.01 Mb

We've all seen PewDiePie and other gamers blow up on Youtube the last few years. PewDiePie himself is reported to earn everything from $2,000,000 to $5,000,000 per year.
Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy

Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning) by Yasmin B. Kafai and Quinn Burke
English | 2016 | ISBN: 0262035375 | 224 pages | EPUB | 1,8 MB

Every Game is an Island: Endings and Extremities in Video Games  eBooks & eLearning

Posted by AlenMiler at Feb. 28, 2017
Every Game is an Island: Endings and Extremities in Video Games

Every Game is an Island: Endings and Extremities in Video Games by Riccardo Fassone
English | 23 Feb. 2017 | ISBN: 1501316613 | 208 Pages | EPUB/PDF (conv) | 6.48 MB

Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity.

Games of Empire: Global Capitalism and Video Games (Electronic Mediations)(Repost)  eBooks & eLearning

Posted by Nice_smile) at Feb. 22, 2017
Games of Empire: Global Capitalism and Video Games (Electronic Mediations)(Repost)

Games of Empire: Global Capitalism and Video Games (Electronic Mediations) by Nick Dyer-Witheford
English | 2009 | ISBN: 0816666105 | 320 Pages | PDF | 3.36 MB

Assassination Generation: Video Games, Aggression, and the Psychology of Killing  eBooks & eLearning

Posted by arundhati at Feb. 13, 2017
Assassination Generation: Video Games, Aggression, and the Psychology of Killing

Dave Grossman, Kristine Paulsen, "Assassination Generation: Video Games, Aggression, and the Psychology of Killing"
2016 | ISBN-10: 0316265934 | 272 pages | EPUB | 2 MB