Building Xna 2.0 Games

Building XNA 2.0 Games: A Practical Guide for Independent Game Development by John Sedlaks Repost]

Building XNA 2.0 Games: A Practical Guide for Independent Game Development (Books for Professionals by Professionals) by John Sedlak
Apress; 1 edition | September 23, 2008 | English | ISBN: 1430209798 | 453 pages | PDF | 13 MB

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai.
Building XNA 2.0 Games: A Practical Guide for Independent Game Development (Repost)

Building XNA 2.0 Games: A Practical Guide for Independent Game Development
Publisher: Apress | ISBN: 1430209798 | edition 2008 | PDF | 453 pages | 13,3 mb

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning title, The Dishwasher: Dead Samurai.
Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art.
James Silva, John Sedlak - Building XNA 2.0 Games: A Practical Guide for Independent Game Development (Repost)

James Silva, John Sedlak - Building XNA 2.0 Games: A Practical Guide for Independent Game Development
Apress | 2008 | ISBN: 1430209798 | Pages: 450 | PDF | 13.29 MB
Building XNA 2.0 Games: A Practical Guide for Independent Game Development

James Silva, John Sedlak “Building XNA 2.0 Games: A Practical Guide for Independent Game Development"
Apress | 2008-09-22 | ISBN: 1430209798 | 450 pages | PDF | 13,2 MB

Building School 2.0: How to Create the Schools We Need  eBooks & eLearning

Posted by Grev27 at Oct. 29, 2016
Building School 2.0: How to Create the Schools We Need

Chris Lehmann, Zac Chase, "Building School 2.0: How to Create the Schools We Need"
English | ISBN: 1118076826 | 2015 | PDF | 304 pages | 6 MB
Beginning XNA 2.0 Game Programming: From Novice to Professional (Expert's Voice in Game Programming) (Repost)

Beginning XNA 2.0 Game Programming: From Novice to Professional (Expert's Voice in Game Programming) by Alexandre Santos Lobao
English | 2008 | ISBN: 1590599241 | 457 Pages | PDF | 6 MB

Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don’t have to! XNA makes it simple to create your own games, which will run on your PC and Xbox 360 console.
Beginning XNA 2.0 Game Programming: From Novice to Professional [Repost]

Beginning XNA 2.0 Game Programming: From Novice to Professional by Alexandre Santos Lobao
Apress | Apr 29 2008 | ISBN: 1590599241 | Pages: 456 | PDF | 5.81 MB

Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA makes it simple to create your own games, which will run on your PC and Xbox 360 console.
Beginning XNA 2.0 Game Programming: From Novice to Professional (Repost)

Beginning XNA 2.0 Game Programming: From Novice to Professional By Alexandre Santos Lobao, Bruno Pereira Evangelista
2008 | 456 Pages | ISBN: 1590599241 | PDF | 10 MB
Beginning XNA 2.0 Game Programming: From Novice to Professional (Repost)

Beginning XNA 2.0 Game Programming: From Novice to Professional By Alexandre Santos Lobao, Bruno Pereira Evangelista
Publisher: APRESS 2008 | 456 Pages | ISBN: 1590599241 | PDF | 11 MB
XNA 2.0 Game Programming Recipes: A Problem-Solution Approach

Riemer Grootjans “XNA 2.0 Game Programming Recipes: A Problem-Solution Approach"
Apress | 2008-07-11 | ISBN: 159059925X | 648 pages | PDF | 3,4 MB