Building Elearning Games

Lynda - Captivate Projects: Building Elearning Games  

Posted by U.N.Owen at Nov. 16, 2015
Lynda - Captivate Projects: Building Elearning Games

Lynda - Captivate Projects: Building Elearning Games
Size: 878MB | Duration: 2h 50m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

The idea of "gamification" in elearning is exciting, but how do you implement gamification principles into actual courses? Adobe Captivate can help you implement game-like features that can make the learning experience feel like a real adventure. Here Anastasia introduces gamification principles such as escape, time limits, and the element of chance, and shows how to build activities using each principle in Adobe Captivate.

Building Android Games with Cocos2d-x (Repost)  eBooks & eLearning

Posted by insetes at Nov. 25, 2016
Building Android Games with Cocos2d-x (Repost)

Building Android Games with Cocos2d-x By Raydelto Hernandez
2015 | 160 Pages | ISBN: 1785283839 | PDF | 2 MB

Building Android Games with Cocos2d-x (Repost)  eBooks & eLearning

Posted by bookwarrior at Aug. 20, 2016
Building Android Games with Cocos2d-x (Repost)

Building Android Games with Cocos2d-x By Raydelto Hernandez
2015 | 160 Pages | ISBN: 1785283839 | PDF | 2 MB

Learning Java by Building Android Games (Repost)  eBooks & eLearning

Posted by tukotikko at July 6, 2016
Learning Java by Building Android Games (Repost)

Learning Java by Building Android Games By John Horton
2015 | 392 Pages | ISBN: 1784398853 | EPUB + PDF | 11 MB

Building Android Games with Cocos2d-x (Repost)  eBooks & eLearning

Posted by bookwyrm at June 27, 2016
Building Android Games with Cocos2d-x (Repost)

Building Android Games with Cocos2d-x By Raydelto Hernandez
2015 | 160 Pages | ISBN: 1785283839 | PDF | 2 MB

Learning Java by Building Android Games (Repost)  eBooks & eLearning

Posted by bookwyrm at June 22, 2016
Learning Java by Building Android Games (Repost)

Learning Java by Building Android Games By John Horton
2015 | 392 Pages | ISBN: 1784398853 | EPUB | 6 MB

Modeling and Texturing a Next-gen Building for Games in 3ds Max  eBooks & eLearning

Posted by naag at March 30, 2016
Modeling and Texturing a Next-gen Building for Games in 3ds Max

Modeling and Texturing a Next-gen Building for Games in 3ds Max
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 6 Hours | 1.94 GB
Genre: eLearning | Language: English

Hone your texturing skills while modeling game architecture. You’ll explore 3ds Max’s powerful features like texture sheets, the grid, shaders and more. Software required: 3ds Max 2012, Photoshop CC 2015, Quixel SUITE 1.8, Marmoset Toolbag 2.
Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk by Rod Strougo
English | July 17, 2011 | ISBN: 0321735625 | 640 Pages | EPUB | 10.7 MB
Learning HTML5 Game Programming: A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL

Learning HTML5 Game Programming: A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL
English | Published: 2011-10-05 | ISBN: 0321767365 | Epub | 254 pages | 3 MB
Lynda - Building Flash Games with Starling with Lee Brimelow (repost)

Lynda - Building Flash Games with Starling with Lee Brimelow
MP4 | Video: 1280x720 | 127 kbps | 44 KHz | Duration: 3 Hours | 452 MB
Genre: eLearning | Language: English

Join Lee Brimelow in this project-style course that teaches how to build a Flash-based game with Flash Builder 4.6, Flash Player 11, and the Starling framework. Starling, a pure ActionScript 3.0 library for advanced graphics, extends Flash Player 11's support for the modern GPU (graphic processing unit) to enable visual presentations and games in the browser or as a mobile app.