Basic Projects In Game Maker

Create an RPG / Roguelike game in Game Maker Studio  eBooks & eLearning

Posted by Rare-1 at Jan. 13, 2016
Create an RPG / Roguelike game in Game Maker Studio

Create an RPG / Roguelike game in Game Maker Studio
WEBRip | MP4/AVC, ~158 kb/s | 1280 x 720 | English: AAC, 60.7 kb/s (2 ch), 48.0 KHz | 273 MB
Genre: Design / Game Design | Language: English | +Project Files

Indie game developers can use Game Maker Studio to create an RPG / Roguelike like Nethack or Binding of Issac

Random / Procedural Level Creation in Game Maker Studio  eBooks & eLearning

Posted by C2U at Jan. 13, 2016
Random / Procedural Level Creation in Game Maker Studio

Random / Procedural Level Creation in Game Maker Studio
1 hours | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 188 MB
Genre: eLearning | Language: English

Game developers can use Game Maker Studio to create randomly / procedurally generated levels for RPGs and Roguelikes

Creating a Random Battle System for a Game Maker Studio RPG  eBooks & eLearning

Posted by C2U at Jan. 14, 2016
Creating a Random Battle System for a Game Maker Studio RPG

Creating a Random Battle System for a Game Maker Studio RPG
56 mins | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 317 MB
Genre: eLearning | Language: English

Game developers can use Game Maker Studio (GMS) to create a system for random turn-based battles like RPG games

Udemy - Become a Game Developer in 2 hours with Game Maker: Studio  eBooks & eLearning

Posted by Polik88 at June 4, 2015
Udemy - Become a Game Developer in 2 hours with Game Maker: Studio

Udemy - Become a Game Developer in 2 hours with Game Maker: Studio
English | MP4 | 1280x720 | AVC 1108 Kbps 10.000 fps | AAC 56.7 Kbps 44.1 khz | 3 hours | 203 MB
Genre: Video Training

Learn Game Development with Game Maker: Studio, and in just 2 hours become a Game Developer! In this course, we use Game Maker: Studio, a free program used to develop games. You can download it for free, or you can buy it for more features.

Game Maker 7.0.5.0  Software

Posted by CYBERstix at March 4, 2007
Game Maker 7.0.5.0

Game Maker 7.0.5.0 | 8.2 MB

Game Maker is a software application written by Mark Overmars in the Delphi programming language. Overmars released the original version on November 15, 1999. The primary interface for the creation of games is via an object-oriented drag-and-drop system, allowing users unfamiliar with traditional programming to intuitively create games simply by organizing things visually on the screen. Users select a personally-created object and drop instances of these objects in the area of the game being worked on, and Game Maker automatically applies any global effects to that instance of the object. To extend the drag-and-drop functionality of Game Maker, users can use files called Libraries to add new drag-and-drop items known as Actions to the lists. These can be created with a special library builder.

Rethinking Basic Design in Architectural Education: Foundations Past and Future  eBooks & eLearning

Posted by Underaglassmoon at Dec. 9, 2017
Rethinking Basic Design in Architectural Education: Foundations Past and Future

Rethinking Basic Design in Architectural Education: Foundations Past and Future
Routledge | English | 2017 | ISBN-10: 1138825425 | 166 pages | PDF | 16.74 mb

by Mine Ozkar (Author)

The Game Maker's Apprentice: Game Development for Beginners (repost)  eBooks & eLearning

Posted by libr at Oct. 22, 2017
The Game Maker's Apprentice: Game Development for Beginners (repost)

Jacob Habgood, Mark Overmars and Phil Wilson, "The Game Maker's Apprentice: Game Development for Beginners"
English | 2006 | ISBN: 1590596153 | 336 pages | PDF | 10,8 MB
Handbook of Research on Serious Games for Educational Applications (Advances in Game-based Learning)

Handbook of Research on Serious Games for Educational Applications (Advances in Game-based Learning) by Robert Zheng, Michael K Gardner
English | August 1st, 2016 (2017 Edition) | ISBN: 152250513X | 525 Pages | PDF | 13.10 MB

Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement.
Handbook of Research on Serious Games for Educational Applications (Advances in Game-based Learning)

Handbook of Research on Serious Games for Educational Applications (Advances in Game-based Learning) by Robert Zheng, Michael K Gardner
English | August 1st, 2016 (2017 Edition) | ISBN: 152250513X | 616 Pages | EPUB | 17.10 MB

Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement.

Projects in Computing and Information Systems  eBooks & eLearning

Posted by tanas.olesya at Dec. 1, 2017
Projects in Computing and Information Systems

Projects in Computing and Information Systems: A Student's Guide by Dr Christian Dawson
English | 26 May 2005 | ISBN: 0321263553 | 264 Pages | PDF | 4 MB

Undertaking an academic project is a key feature of most of today’s computing and information systems degree programmes. Simply put, this book provides the reader with everything they will need to successfully complete their computing project.