Becoming Virtual

Virtual Serial Port Driver 8.0.428  Software

Posted by melt_ at Dec. 7, 2016
Virtual Serial Port Driver 8.0.428

Virtual Serial Port Driver 8.0.428 | 4 Mb

Virtual Serial Port Driver creates virtual serial ports and connects them in pairs via virtual null modem cable. Applications on both ends of the pair will be able to exchange data in such a way, that everything written to the first port will appear in the second one and backwards. All virtual serial ports work and behave exactly like real ones, emulating all their settings. You can create as many virtual port pairs as you want, so there will be no serial ports shortage and no additional hardware crowding your desk. Moreover, Eltima virtual serial port technology can be fully integrated into your own software (OEM license).

Digital Sensations: Space, Identity, and Embodiment in Virtual Reality [Repost]  eBooks & eLearning

Posted by tanas.olesya at May 19, 2016
Digital Sensations: Space, Identity, and Embodiment in Virtual Reality [Repost]

Digital Sensations: Space, Identity, and Embodiment in Virtual Reality by Ken Hillis
English | Sep. 15, 1999 | ISBN: 0816632502, 0816632510 | 314 Pages | PDF | 19 MB

With virtual reality (VR) – or at least the promise of it – fast becoming a fixture in the public imagination, books like this are vitally important in shaping how we think about, make use of, and create future technologies of representation.
How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics (repost)

How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics by N. Katherine Hayles
English | 15 Feb. 1999 | ISBN: 0226321460 | 364 Pages | PDF | 8 MB

In this age of DNA computers and artificial intelligence, information is becoming disembodied even as the "bodies" that once carried it vanish into virtuality. While some marvel at these changes, envisioning consciousness downloaded into a computer or humans "beamed" Star Trek-style, others view them with horror, seeing monsters brooding in the machines. In How We Became Posthuman, N. Katherine Hayles separates hype from fact, investigating the fate of embodiment in an information age.
How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic

How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatic
Language: English | EPUB / MOBI | ISBN-10: 0226321460 | 1999 | 364 pages | 0.8 MB / 0.6 MB

In this age of DNA computers and artificial intelligence, information is becoming disembodied even as the "bodies" that once carried it vanish into virtuality. While some marvel at these changes, envisioning consciousness downloaded into a computer or humans "beamed" Star Trek-style, others view them with horror, seeing monsters brooding in the machines. In How We Became Posthuman, N. Katherine Hayles separates hype from fact, investigating the fate of embodiment in an information age.

Virtual Reality Technology and Applications (repost)  

Posted by interes at Aug. 22, 2014
Virtual Reality Technology and Applications (repost)

Virtual Reality Technology and Applications (Intelligent Systems, Control and Automation: Science and Engineering) by Matjaz Mihelj, Domen Novak and Samo Begus
English | 2013 | ISBN: 9400769091 | 233 pages | PDF | 6,9 MB

As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology.

Virtual Reality Technology and Applications  

Posted by libr at Sept. 13, 2013
Virtual Reality Technology and Applications

Virtual Reality Technology and Applications (Intelligent Systems, Control and Automation: Science and Engineering) by Matjaz Mihelj, Domen Novak and Samo Begus
English | 2013 | ISBN: 9400769091 | 233 pages | PDF | 6,9 MB

As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology.

Virtual Villagers: Double Pack  Games

Posted by Mast3r at Jan. 20, 2010
Virtual Villagers: Double Pack

Virtual Villagers Double Pack | 75 MB

Virtual Villagers: A New Home + Virtual Villagers: The Lost Children

Virtual Villagers A New Home Guide the day-to-day lives of a tribe of little people! Your villagers must learn how to survive by becoming farmers, builders, scientists and parents. As your village grows and prospers, your tribe will become curious about the secrets of their new island home. Uncover mysteries and milestones as you unravel the hidden story of Isola Unique and unpredictable events to keep you on your toes Real-time gameplay – new surprises every time you play!

MOC Microsoft Virtual Training Virtual Disks [DVD 3,4,6,11,12]  Video

Posted by b1u3eyes at Jan. 6, 2010
MOC Microsoft Virtual Training Virtual Disks [DVD 3,4,6,11,12]

MOC Microsoft Virtual Training Virtual Disks [DVD 3,4,6,11,12] | 5.91 GB

Virtual Servers are becoming more prevalent in today’s business environment because they save physical space, time, and money. Many companies who still use physical servers are swiftly changing to virtual servers. What does this mean for you? Simply, your knowledge of Microsoft Virtual Servers will make you marketable to these companies for at least the next several years. So, the time to start rounding out your virtualization skills is NOW!
Digital Sensations: Space, Identity, and Embodiment in Virtual Reality

Digital Sensations: Space, Identity, and Embodiment in Virtual Reality
University of Minnesota Press | ISBN: 0816632502 | September 15, 1999 | PDF | 271 Pages | 15 MB

With virtual reality (VR) – or at least the promise of it – fast becoming a fixture in the public imagination, books like this are vitally important in shaping how we think about, make use of, and create future technologies of representation. Drawing from a remarkable breadth of cultural, technical, and philosophical thought, Ken Hillis's Digital Sensations remains direct and accessible as it deftly weaves together theory, insight, and imagination to understand VR as a technology with specific cultural and historical origins (origins that go farther back than computers, TV, even the telephone and telegraph). Hillis makes a passionate, convincing case that these roots influence the way VR is currently used (in everything from military simulations to avant-garde art installations)

Virtual Pose 2  

Posted by kudo at May 28, 2008
Virtual Pose 2

Virtual Pose 2
QTVR - Quicktime Virtual Reality | 432 MB

Virtual Pose 2 is the second volume in what is fast becoming the ultimate visual reference series for drawing the human figure. For the professional and student artists, it's the next best thing to working with a live model-and a convenient option for amateur artists who have no access to studio sessions.