Souples et colorés, les ballons à sculpter se prêtent facilement à toutes les fantaisies !
Avec une petite pompe pour gonfler les ballons rapidement et quelques torsions, voilà que personnages et animaux apparaissent aussitôt ! Il suffit ensuite d'une bouche, de pupilles ou d'autres détails simples dessinés aux feutres indélébiles pour leur donner du caractère.
Pistolet-laser, poupée, girafe, licorne, dragon, baguette de fée, chapeaux en tous genres…
The Mass Effect series has always been known for its iconic music; reminiscent of the great space operas of the 80’s, while bringing something fresh and new to the genre. In the years since the trilogy, the influences of Mass Effect have been seen and heard in the gaming, television and movie industry. When we were imagining the music for Andromeda, it was key that we retain the spirit of what made Mass Effect unique, but also strive to bring it into the future. The score for Andromeda holds true to the heart of the Mass Effect experience, but also explores new ground. Just as the story and characters bravely face a new galaxy, filled with the unknown, the music of Andromeda takes us on a new journey for the Mass Effect series. Expanding the universe in new and exhilarating ways.
There’s nothing disastrous about Daniel Pemberton’s fine score. Pemberton’s star has been on the rise for a few years now and it was 2015 that turned out to be his real breakthrough year, with his very impressive (and very different) scores for The Man from UNCLE and Steve Jobs. There’s a bit of the effortless cool of the former heard in Gold but by and large this is another very different affair, a fun action/adventure score that stays refreshingly free of the turgid sounds that tend to dog these things these days.