Atomic Tank Game

XNA 4 3D Game Development by Example: Beginner's Guide  eBooks & eLearning

Posted by roxul at Oct. 24, 2012
XNA 4 3D Game Development by Example: Beginner's Guide

Kurt Jaegers, "XNA 4 3D Game Development by Example: Beginner's Guide"
English | ISBN: 1849687080 | 2012 | 322 pages | PDF, EPUB | 5 + 6 MB

Beginning Android C++ Game Development (repost)  eBooks & eLearning

Posted by hill0 at March 26, 2017
Beginning Android C++ Game Development (repost)

Beginning Android C++ Game Development (Beginning Apress) by Bruce Sutherland
English | 23 Aug. 2013 | ISBN: 1430258306 | 316 Pages | PDF (True) | 2.82 MB

Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++. In short, you learn to build professional looking and performing game apps like the book's case study, Droid Runner.

Day Game by Todd Valentine [repost]  eBooks & eLearning

Posted by house23 at March 24, 2017
Day Game by Todd Valentine [repost]

Day Game by Todd Valentine
MP4 | AVC 1698kbps | English | 960x540 | 23.97fps | 10 hours | AAC stereo 126kbps | 6.76 GB
Genre: Video Training

The most complete, and most effective training program to meet, attract and sleep with multiple 'cheerleader hot' during the day time.

Procedural Content Generation for C++ Game Development  eBooks & eLearning

Posted by readerXXI at March 23, 2017
Procedural Content Generation for C++ Game Development

Procedural Content Generation for C++ Game Development
by Dale Green
English | 2016 | ISBN: 1785886711 | 301 Pages | PDF | 5.89 MB

Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library.
Aaron Marks' Complete Guide to Game Audio: For Composers, Sound Designers, Musicians, and Game Developers

Aaron Marks' Complete Guide to Game Audio: For Composers, Sound Designers, Musicians, and Game Developers by Aaron Marks
English | 14 Apr. 2017 | ISBN: 1138628859 | 569 Pages | PDF | 11.13 MB

Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry.

Game Hacking: Developing Autonomous Bots for Online Games  eBooks & eLearning

Posted by libr at March 22, 2017
Game Hacking: Developing Autonomous Bots for Online Games

Game Hacking: Developing Autonomous Bots for Online Games by Nick Cano
English | 2016 | ISBN: 1593276699 | 304 pages | EPUB | 19,7 MB

Atomic Toybox  Comics

Posted by Lebedev30 at March 20, 2017
Atomic Toybox

Atomic Toybox
English | CBR | 32 pages | 11.5 Mb

Introduction to Game Development with Unity  eBooks & eLearning

Posted by naag at March 20, 2017
Introduction to Game Development with Unity

Introduction to Game Development with Unity
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2 Hours | Lec: 18 | 613 MB
Genre: eLearning | Language: English

Quick and simple video guide to get you up and running with Unity game development

Life and Times of the Atomic Bomb: Nuclear Weapons and the Transformation of Warfare  eBooks & eLearning

Posted by readerXXI at March 17, 2017
Life and Times of the Atomic Bomb: Nuclear Weapons and the Transformation of Warfare

Life and Times of the Atomic Bomb:
Nuclear Weapons and the Transformation of Warfare

by Albert I. Berger
English | 2016 | ISBN: 0765619865 | 236 Pages | PDF | 1.94 MB

Life and Times of the Atomic Bomb takes up the question of how the world found itself in the age of nuclear weapons – and how it has since tried to find a way out of it.

Collectorz.com Game Collector Pro 17.0.3 Multilingual  Software

Posted by melt_ at March 16, 2017
Collectorz.com Game Collector Pro 17.0.3 Multilingual

Collectorz.com Game Collector Pro 17.0.3 Multilingual | 15.5 Mb

Game Collector Pro is an application that helps you automatically catalog your games in a database. Just type the game title or type/scan its barcode to download all data from various sources on the internet (like Amazon), including title, publisher, developer, platform, genre and the cover image. Browse your collection by genre, publisher, platform, etc… or use the Thumbnail View to view your cover images. Sort and group on any field, print lists and export to HTML, CSV or XML. Use the integrated Loan Manager to track which games you loaned and to whom.