Are Video Games Art?

Are Video Games Harmful? (repost)  

Posted by libr at Dec. 12, 2015
Are Video Games Harmful? (repost)

Hal Marcovtiz, "Are Video Games Harmful?"
English | 2010 | ISBN: 1601521251 | 95 pages | PDF | 60,8 MB

BBC - Horizon: Are Video Games Really That Bad (2015)  

Posted by notbanned at Sept. 17, 2015
BBC - Horizon: Are Video Games Really That Bad (2015)

BBC - Horizon: Are Video Games Really That Bad (2015)
WEBRip | 1280x720 | .MKV/AVC @ 2388 Kbps | 59mn 14s | Audio: English AAC 128 kbps, 2 channels | Subs: None | 1012 MiB
Genre: Documentary

The video game industry is a global phenomenon. There are over 1.2 billion gamers across the planet, with sales projected soon to pass $100 billion per year. But their very popularity fuels the controversy that surrounds them. They frequently stand accused of corrupting the young - of causing violence and addiction. But is this true? Horizon reveals a scientific community deeply divided. Some are convinced that video games incite aggression. Others insist they have no effect whatsoever on real-world violence. But away from the controversy, there is a growing body of evidence that suggests video games may help keep the brain sharp, and could soon revolutionise how we combat mental decline as we age.

Are Video Games Harmful? (repost)  

Posted by interes at Nov. 10, 2013
Are Video Games Harmful? (repost)

Hal Marcovtiz, "Are Video Games Harmful?"
English | 2010 | ISBN: 1601521251 | 95 pages | PDF | 60,8 MB

The In Controversy series examines the complex, controversial issues of the day by breaking them into smaller pieces. By studying a specific issue, for example whether video games are harmful, rather than the entire violence in the media debate, students gain a more solid and focused understanding of a topic as a whole.

Playing to Win : Sports, Video Games, and the Culture of Play  eBooks & eLearning

Posted by readerXXI at Nov. 11, 2016
Playing to Win : Sports, Video Games, and the Culture of Play

Playing to Win : Sports, Video Games, and the Culture of Play
by Thomas P. Oates and Robert Alan Brookey
English | 2015 | ISBN: 0253015022 | 260 Pages | True PDF | 1.83 MB

In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience.

Creative Writing Career: Becoming a Writer of Film, Video Games, and Books  eBooks & eLearning

Posted by tarantoga at Oct. 3, 2016
Creative Writing Career: Becoming a Writer of Film, Video Games, and Books

Justin M Sloan, "Creative Writing Career: Becoming a Writer of Film, Video Games, and Books"
ISBN: 1503125831 | 2014 | EPUB | 260 pages | 346 KB

Create video games with Stencyl - an introduction  eBooks & eLearning

Posted by naag at Sept. 26, 2016
Create video games with Stencyl - an introduction

Create video games with Stencyl - an introduction
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1.5 Hours | Lec: 12 | 253 MB
Genre: eLearning | Language: English

Take your first steps into creating your own video game. No software or programming skills are required.

Half-Real: Video Games Between Real Rules and Fictional Worlds  eBooks & eLearning

Posted by roxul at Sept. 4, 2016
Half-Real: Video Games Between Real Rules and Fictional Worlds

Jesper Juul, "Half-Real: Video Games Between Real Rules and Fictional Worlds"
English | ISBN: 0262101106, 0262516519 | 2005 | 233 pages | EPUB | 5 MB

Does Playing Video Games Make Players More Violent?  eBooks & eLearning

Posted by Underaglassmoon at June 25, 2016
Does Playing Video Games Make Players More Violent?

Does Playing Video Games Make Players More Violent?
Palgrave Macmillan UK | Cultural & Media Studies | July 23, 2016 | ISBN-10: 1137579846 | 283 pages | pdf | 2.32 mb

Authors: Gunter, Barrie

The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry (Repost)  eBooks & eLearning

Posted by bookwyrm at June 18, 2016
The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry (Repost)

The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry By Roberto Dillon
2011 | 209 Pages | ISBN: 1439873232 | PDF | 6 MB

2D Isometric Art For Video Games: Drawing and Designing  eBooks & eLearning

Posted by naag at June 5, 2016
2D Isometric Art For Video Games: Drawing and Designing

2D Isometric Art For Video Games: Drawing and Designing
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 31M | 147 MB
Genre: eLearning | Language: English

Learn to draw isometric art as you follow along with the example of creating a Viking-themed House and Environment