Are Video Games Art?

Are Video Games Harmful? (repost)  eBooks & eLearning

Posted by libr at Dec. 12, 2015
Are Video Games Harmful? (repost)

Hal Marcovtiz, "Are Video Games Harmful?"
English | 2010 | ISBN: 1601521251 | 95 pages | PDF | 60,8 MB

BBC - Horizon: Are Video Games Really That Bad (2015)  Video

Posted by notbanned at Sept. 17, 2015
BBC - Horizon: Are Video Games Really That Bad (2015)

BBC - Horizon: Are Video Games Really That Bad (2015)
WEBRip | 1280x720 | .MKV/AVC @ 2388 Kbps | 59mn 14s | Audio: English AAC 128 kbps, 2 channels | Subs: None | 1012 MiB
Genre: Documentary

The video game industry is a global phenomenon. There are over 1.2 billion gamers across the planet, with sales projected soon to pass $100 billion per year. But their very popularity fuels the controversy that surrounds them. They frequently stand accused of corrupting the young - of causing violence and addiction. But is this true? Horizon reveals a scientific community deeply divided. Some are convinced that video games incite aggression. Others insist they have no effect whatsoever on real-world violence. But away from the controversy, there is a growing body of evidence that suggests video games may help keep the brain sharp, and could soon revolutionise how we combat mental decline as we age.

Are Video Games Harmful? (repost)  eBooks & eLearning

Posted by interes at Nov. 10, 2013
Are Video Games Harmful? (repost)

Hal Marcovtiz, "Are Video Games Harmful?"
English | 2010 | ISBN: 1601521251 | 95 pages | PDF | 60,8 MB

The In Controversy series examines the complex, controversial issues of the day by breaking them into smaller pieces. By studying a specific issue, for example whether video games are harmful, rather than the entire violence in the media debate, students gain a more solid and focused understanding of a topic as a whole.

Bit by Bit: How Video Games Transformed Our World [Audiobook]  eBooks & eLearning

Posted by IrGens at Nov. 8, 2017
Bit by Bit: How Video Games Transformed Our World [Audiobook]

Bit by Bit: How Video Games Transformed Our World [Audiobook] by Andrew Ervin
English | May 2, 2017 | ASIN: B071R4VJKW | MP3@64 kbps | 7 hrs 8 mins | 196 MB
Narrator: Andrew Ervin

Video Games: Design and Code Your Own Adventure (Build It Yourself)  eBooks & eLearning

Posted by ksveta6 at March 27, 2018
Video Games: Design and Code Your Own Adventure (Build It Yourself)

Video Games: Design and Code Your Own Adventure (Build It Yourself) by Kathy Ceceri,‎ Mike Crosier
2015 | ISBN: 1619303000, 1619302918 | English | 128 pages | EPUB | 20 MB

AI and Artificial Life in Video Games (Repost)  eBooks & eLearning

Posted by DZ123 at March 20, 2018
AI and Artificial Life in Video Games (Repost)

Guy W. Lecky-Thompson, "AI and Artificial Life in Video Games"
English | 2008 | ISBN: 1584505583 | PDF | pages: 353 | 3.2 mb

Classic Home Video Games, 1985-1988: A Complete Reference Guide (Repost)  eBooks & eLearning

Posted by step778 at March 3, 2018
Classic Home Video Games, 1985-1988: A Complete Reference Guide (Repost)

Brett Weiss, Foreword by Bill Kunkel, "Classic Home Video Games, 1985-1988: A Complete Reference Guide"
2009 | pages: 288 | ISBN: 0786436603 | PDF | 3,5 mb
Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games [Audiobook]

Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games [Audiobook] by Walt Williams
English | September 19th, 2017 | ASIN: B075FXWGSS, ISBN: 1541461355 | MP3@64 kbps | 9 hrs 37 mins | 264.95 MB
Narrator: Kevin T. Collins

When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer - he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry - Bioshock, Civilization, Borderlands, and Mafia, among others.

Every Game Is an Island : Endings and Extremities in Video Games  eBooks & eLearning

Posted by readerXXI at Feb. 19, 2018
Every Game Is an Island : Endings and Extremities in Video Games

Every Game Is an Island : Endings and Extremities in Video Games
by Riccardo Fassone
English | 2017 | ISBN: 1501316613 | 206 Pages | True PDF | 2.05 MB

Families at Play: Connecting and Learning through Video Games  eBooks & eLearning

Posted by First1 at Feb. 19, 2018
Families at Play: Connecting and Learning through Video Games

Families at Play: Connecting and Learning through Video Games (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning) by Sinem Siyahhan,‎ Elisabeth Gee
English | January 26th, 2018 | ASIN: B079JG9JWB, ISBN: 0262037467 | 216 pages | EPUB | 3.37 MB

Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together.