Alex J. Champandard, AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors
ISBN: 1592730043 | edition 2003 | CHM | 768 pages | 13 mb
Neural networks, decision trees, genetic classifiers: If these are AI concepts you'd like to employ in your own games-and you know your way around C++-this is the book for you! In these pages, leading game AI developer Alex J. Champandard shows you how to create a slew of autonomous synthetic creatures-in the process exploring the techniques and theories central to AI game development. Complex concepts are made easily graspable, even fun, as you apply them to the step-by-step development of your own complete bot.