Alan Thorn Blender

DirectX 9 User Interfaces: Design and Implementation by Alan Thorn [Repost]

DirectX 9 User Interfaces: Design and Implementation by Alan Thorn
English | 28 Feb. 2004 | ISBN: 1556222491 | 377 Pages | PDF | 5 MB

With all books there is a “target” audience, and although the distinction between those suited and unsuited to this title is somewhat nebulous, I feel confident in advocating that readers wanting to learn more about DirectX and sensible user interface design, and who have a solid comprehension of Microsoft Visual C++,…
Directx 9 Graphics: The Definitive Guide To Direct3d (Wordware Applications Library) by Alan Thorn [Repost]

Directx 9 Graphics: The Definitive Guide To Direct3d (Wordware Applications Library) by Alan Thorn
English | Apr 8, 2005 | ISBN: 1556222297 | 3368 49 Pages | PDF | 4 MB

DirectX 9 Graphics: The Definitive Guide to Direct3D provides a detailed and comprehensive guide to getting started with DirectX, with a specific focus on Direct3D, a technology designed to create interactive multimedia products.
Alan Thorn, Introduction to Game Programming with C++ (Wordware Game Developer's Library) (Repost)

Alan Thorn, Introduction to Game Programming with C++ (Wordware Game Developer's Library)
ISBN: 1598220322 | edition 2007 | CHM | 362 pages | 6 mb

Introduction to Game Programming with C++ explores the world of game development with a focus on C++. This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several libraries that can help you manage graphics, add audio, and create installation software so you can get started on the path to making both 2D and 3D games.
Alan Thorn, DirectX 9 Graphics: The Definitive Guide to Direct 3D (Repost)

Alan Thorn, DirectX 9 Graphics: The Definitive Guide to Direct 3D
ISBN: 1556222297 | edition 2005 | PDF | 368 pages | 4 mb

DirectX 9 Graphics: The Definitive Guide to Direct3D provides a detailed and comprehensive guide to getting started with DirectX, with a specific focus on Direct3D, a technology designed to create interactive multimedia products. This book demystifies DirectX, starting with the basics of setting up a DirectX application and finishing with the intricacies of real-time 3D animation.

Alan Thorn, "DirectX9 User Interfaces: Design and Implementation"  eBooks & eLearning

Posted by Alexpal at Jan. 17, 2006

Alan Thorn, "DirectX9 User Interfaces: Design and Implementation"
Wordware Publishing | ISBN 1556222491 | 2004 Year | PDF | 3,19 Mb | 376 Pages

Alan Thorn, "DirectX 9 Graphics: The Definitive Guide to Direct 3D"  eBooks & eLearning

Posted by Alexpal at Nov. 18, 2005

Alan Thorn, "DirectX 9 Graphics: The Definitive Guide to Direct 3D"
Wordware Publishing | ISBN 1556222297 | 2005 Year | PDF | 2,27 Mb | 500 Pages

3dmotive - Modular Building in Unity and Blender Vol 1  

Posted by Max-X at March 15, 2014
3dmotive - Modular Building in Unity and Blender Vol 1

3dmotive - Modular Building in Unity and Blender Vol 1
English | Working Files Included | Audio: aac, 44100 Hz, stereo | Video: h264, yuv420p, 1280x720, 30.00 fps(r) | 1.04 GB
Genre: E-learning

In this course, instructor Alan Thorn takes you through the basics of Blender and Gimp while teaching asset creation pipeline, and follows up by teaching you how to import those assets into Unity while setting up a playable game environment.

Rye and Around From Old Photographs by Alan Dickinson  eBooks & eLearning

Posted by Bayron at Dec. 7, 2016
Rye and Around From Old Photographs by Alan Dickinson

Rye and Around From Old Photographs by Alan Dickinson by Alan Dickinson
English | 2016 | ISBN: 1445658992 | 128 pages | EPUB | 9 MB

Learning by Doing – The First Encounter with Blender  eBooks & eLearning

Posted by naag at Dec. 4, 2016
Learning by Doing – The First Encounter with Blender

Learning by Doing – The First Encounter with Blender
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3 Hours | Lec: 71 | 826 MB
Genre: eLearning | Language: English

Getting started with Blender, an exciting 3D modeling app, for absolute beginners.

Game Character Creation with Blender and Unity (Repost)  eBooks & eLearning

Posted by roxul at Dec. 2, 2016
Game Character Creation with Blender and Unity (Repost)

Chris Totten, "Game Character Creation with Blender and Unity"
2012 | ISBN: 1118172728 | English | 320 pages | PDF | 170 MB