Alan Thorn Blender

DirectX 9 User Interfaces: Design and Implementation by Alan Thorn [Repost]  eBooks & eLearning

Posted by tanas.olesya at Oct. 20, 2015
DirectX 9 User Interfaces: Design and Implementation by Alan Thorn [Repost]

DirectX 9 User Interfaces: Design and Implementation by Alan Thorn
English | 28 Feb. 2004 | ISBN: 1556222491 | 377 Pages | PDF | 5 MB

With all books there is a “target” audience, and although the distinction between those suited and unsuited to this title is somewhat nebulous, I feel confident in advocating that readers wanting to learn more about DirectX and sensible user interface design, and who have a solid comprehension of Microsoft Visual C++,…
Directx 9 Graphics: The Definitive Guide To Direct3d (Wordware Applications Library) by Alan Thorn [Repost]

Directx 9 Graphics: The Definitive Guide To Direct3d (Wordware Applications Library) by Alan Thorn
English | Apr 8, 2005 | ISBN: 1556222297 | 3368 49 Pages | PDF | 4 MB

DirectX 9 Graphics: The Definitive Guide to Direct3D provides a detailed and comprehensive guide to getting started with DirectX, with a specific focus on Direct3D, a technology designed to create interactive multimedia products.
Alan Thorn, Introduction to Game Programming with C++ (Wordware Game Developer's Library) (Repost)

Alan Thorn, Introduction to Game Programming with C++ (Wordware Game Developer's Library)
ISBN: 1598220322 | edition 2007 | CHM | 362 pages | 6 mb

Introduction to Game Programming with C++ explores the world of game development with a focus on C++. This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several libraries that can help you manage graphics, add audio, and create installation software so you can get started on the path to making both 2D and 3D games.

Alan Thorn, DirectX 9 Graphics: The Definitive Guide to Direct 3D (Repost)  eBooks & eLearning

Posted by Direktor69 at April 19, 2013
Alan Thorn, DirectX 9 Graphics: The Definitive Guide to Direct 3D (Repost)

Alan Thorn, DirectX 9 Graphics: The Definitive Guide to Direct 3D
ISBN: 1556222297 | edition 2005 | PDF | 368 pages | 4 mb

DirectX 9 Graphics: The Definitive Guide to Direct3D provides a detailed and comprehensive guide to getting started with DirectX, with a specific focus on Direct3D, a technology designed to create interactive multimedia products. This book demystifies DirectX, starting with the basics of setting up a DirectX application and finishing with the intricacies of real-time 3D animation.

Alan Thorn, "DirectX9 User Interfaces: Design and Implementation"  eBooks & eLearning

Posted by Alexpal at Jan. 17, 2006

Alan Thorn, "DirectX9 User Interfaces: Design and Implementation"
Wordware Publishing | ISBN 1556222491 | 2004 Year | PDF | 3,19 Mb | 376 Pages

Alan Thorn, "DirectX 9 Graphics: The Definitive Guide to Direct 3D"  eBooks & eLearning

Posted by Alexpal at Nov. 18, 2005

Alan Thorn, "DirectX 9 Graphics: The Definitive Guide to Direct 3D"
Wordware Publishing | ISBN 1556222297 | 2005 Year | PDF | 2,27 Mb | 500 Pages

How to Cheat in Blender 2.7x  eBooks & eLearning

Posted by hill0 at March 23, 2017
How to Cheat in Blender 2.7x

How to Cheat in Blender 2.7x by Alan Thorn
English | 22 May 2017 | ISBN: 1498764517 | 279 Pages | PDF | 34.07 MB

Blender is a vast and customizable 3D-modeling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn’s How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. More than five hundred figures illustrate interesting shortcuts and clever ways to improve your Blender workflow.

Lynda - Blender: Interior Environments for Games  eBooks & eLearning

Posted by U.N.Owen at June 17, 2016
Lynda - Blender: Interior Environments for Games

Lynda - Blender: Interior Environments for Games
Size: 1.22 GB | Duration: 4h 37m | Video: AVC (.mp4) 1280x720 15&30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

Blender: Interior Environments for Games is a project-based course illustrating a complete workflow for building clean, optimized, and reusable environments for game engines like Unity.

3DMotive - Blender For Game Artists Volume 5  eBooks & eLearning

Posted by Max-X at Nov. 21, 2014
3DMotive - Blender For Game Artists Volume 5

3DMotive - Blender For Game Artists Volume 5
English | .MP4 | aac, 44100 Hz, stereo | h264, yuv420p, 1280x720, 30.00 fps(r) | 1.27GB
Genre: E-learning

3DMotive - Blender For Game Artists Volume 4  eBooks & eLearning

Posted by Max-X at Nov. 17, 2014
3DMotive - Blender For Game Artists Volume 4

3DMotive - Blender For Game Artists Volume 4
English | .MP4 | aac, 44100 Hz, stereo | h264, yuv420p, 1280x720, 30.00 fps(r) | 1.13GB
Genre: E-learning