Advanced Lingo For Games

Rigging for Games: A Primer for Technical Artists Using Maya and Python  eBooks & eLearning

Posted by arundhati at Feb. 21, 2017
Rigging for Games: A Primer for Technical Artists Using Maya and Python

Eyal Assaf , "Rigging for Games: A Primer for Technical Artists Using Maya and Python"
2016 | ISBN-10: 0415743044, 0415743052 | 392 pages | PDF | 29 MB

Advanced Composites for Aerospace, Marine, and Land Applications II (Repost)  eBooks & eLearning

Posted by AvaxGenius at Feb. 11, 2017
Advanced Composites for Aerospace, Marine, and Land Applications II (Repost)

Advanced Composites for Aerospace, Marine, and Land Applications II By T. Sano, T. S. Srivatsan
English | PDF | 2016 | 369 Pages | ISBN : 3319486071 | 175.87 MB

The papers in this volume cover a broad spectrum of topics that represent the truly diverse nature of the field of composite materials.

Advanced Nanomaterials for Aerospace Applications (repost)  eBooks & eLearning

Posted by arundhati at Feb. 7, 2017
Advanced Nanomaterials for Aerospace Applications (repost)

Carlos R. Cabrera, FĂ©lix Miranda, "Advanced Nanomaterials for Aerospace Applications"
English | ISBN: 9814463183 | 2014 | 394 pages | PDF | 7 MB

Foundation HTML5 Canvas: For Games and Entertainment [Repost]  eBooks & eLearning

Posted by ChrisRedfield at Feb. 1, 2017
Foundation HTML5 Canvas: For Games and Entertainment [Repost]

Rob Hawkes - Foundation HTML5 Canvas: For Games and Entertainment
Published: 2011-04-10 | ISBN: 1430232919 | PDF | 316 pages | 18.55 MB
Agents for Games and Simulations II: Trends in Techniques, Concepts and Design (repost)

Agents for Games and Simulations II: Trends in Techniques, Concepts and Design by Frank Dignum
English | 2011 | ISBN: 3642181805 | 207 pages | PDF | 4,7 MB

Advanced Concepts for Intelligent Vision Systems, Part I (repost)  eBooks & eLearning

Posted by interes at Jan. 26, 2017
Advanced Concepts for Intelligent Vision Systems, Part I (repost)

Advanced Concepts for Intelligent Vision Systems, Part I by Jacques Blanc-Talon, Don Bone, Wilfried Philips, and Dan Popescu
English | 2011 | ISBN: 3642176879 | 491 pages | PDF | 21 MB

Advanced Concepts for Intelligent Vision Systems, Part II (repost)  eBooks & eLearning

Posted by interes at Jan. 26, 2017
Advanced Concepts for Intelligent Vision Systems, Part II (repost)

Advanced Concepts for Intelligent Vision Systems, Part II by Jacques Blanc-Talon, Don Bone, Wilfried Philips, and Dan Popescu
English | 2011 | ISBN: 3642176909 | 379 pages | PDF | 10 MB

Advanced Surfaces for Stem Cell Research  eBooks & eLearning

Posted by Underaglassmoon at Jan. 17, 2017
Advanced Surfaces for Stem Cell Research

Advanced Surfaces for Stem Cell Research
Wiley | English | December 2016 | ISBN-10: 1119242509 | 480 pages | PDF | 5.50 mb

by Ashutosh Tiwari (Editor), Bora Garipcan (Editor), Lokman Uzun (Editor)

Learn Professional Pixel Art & Animation for Games  eBooks & eLearning

Posted by naag at Jan. 17, 2017
Learn Professional Pixel Art & Animation for Games

Learn Professional Pixel Art & Animation for Games
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 5.5 Hours | Lec: 48 | 811 MB
Genre: eLearning | Language: English

Become an exquisite pixel artist and animator.

Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016  eBooks & eLearning

Posted by naag at Jan. 16, 2017
Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016

Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 4 Hours | 1.74 GB
Genre: eLearning | Language: English

Approaching character animation, whether for games, VR, or broadcast, involves many steps. During this course, you're going to discover how fun and easy it can be to bring your characters to life. Required Software: Maya 2016 and MotionBuilder 2016.