Advanced Lingo For Games

Advanced PHP for Web Professionals (Repost)  eBooks & eLearning

Posted by leonardo78 at Dec. 2, 2016
Advanced PHP for Web Professionals (Repost)

Advanced PHP for Web Professionals by Christopher Cosentino
Publisher: Prentice Hall | 2002 | ISBN: 0130085391 | 368 pages | EPUB | 1,3 MB

Take your PHP programming skills to the next level, with this hands-on, example-rich tutorial! In Advanced PHP for Web Professionals, best-selling PHP author Christopher Cosentino brings together dozens of powerful new techniques for building serious Web applications.
Kill Everyone: Advanced Strategies for No-Limit Hold 'Em Poker Tournaments and Sit-n-Go's (repost)

Kill Everyone: Advanced Strategies for No-Limit Hold 'Em Poker Tournaments and Sit-n-Go's by Lee Nelson
English | 1 Jan. 2008 | ISBN: 0929712471 | 348 Pages | PDF | 152 MB

Kill Everyone's perfect blend of real-time experience, poker math, and computational horsepower combine to create new concepts and advanced strategies never before seen in print for multi-table tournaments, Sit-n-Go's, and satellites. Kill Everyone explains how to choose the right strategy for the right game, provides the proper tactics, and introduces new weapons into a tournament-poker-player's arsenal.

Advanced Security for CCNA Security (210-260) IINS (2016)  eBooks & eLearning

Posted by naag at Aug. 31, 2016
Advanced Security for CCNA Security (210-260) IINS (2016)

Advanced Security for CCNA Security (210-260) IINS
August 2016 | MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2 Hours 41M | 255 MB
Genre: eLearning | Language: English

This course covers advanced topics found in the Cisco 210-260 IINS exam. Successful completion of this exam is required to obtain the CCNA Security certification.

Lynda - Blender: Interior Environments for Games  eBooks & eLearning

Posted by U.N.Owen at June 17, 2016
Lynda - Blender: Interior Environments for Games

Lynda - Blender: Interior Environments for Games
Size: 1.22 GB | Duration: 4h 37m | Video: AVC (.mp4) 1280x720 15&30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

Blender: Interior Environments for Games is a project-based course illustrating a complete workflow for building clean, optimized, and reusable environments for game engines like Unity.
Business Words You Should Know: From accelerated Depreciation to Zero-based Budgeting - Learn the Lingo for Any Field

H. Dean McKay, P.T. Shank, "Business Words You Should Know: From accelerated Depreciation to Zero-based Budgeting - Learn the Lingo for Any Field"
2008 | EPUB + MOBI | 256 pages | ISBN: 1598691465 | English | 0.7 MB

Pluralsight - Modeling and Texturing a Low Poly Helmet for Games in 3ds Max  eBooks & eLearning

Posted by naag at Feb. 27, 2016
Pluralsight - Modeling and Texturing a Low Poly Helmet for Games in 3ds Max

Modeling and Texturing a Low Poly Helmet for Games in 3ds Max
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3h 41m | 1.12 GB
Genre: eLearning | Language: English

In this tutorial, we will be creating a low poly helmet for games. Software required: 3ds Max 2014, Adobe Photoshop, Marmoset Toolbag, Illustrator

Advanced Android 4 Games (Repost)  

Posted by DZ123 at Feb. 6, 2016
Advanced Android 4 Games (Repost)

Vladimir Silva, "Advanced Android 4 Games"
English | 2011 | ISBN: 1430240598 | PDF | pages: 302 | 15,3 mb

Learn Low-Poly Modeling & Texturing for Games  

Posted by naag at Feb. 5, 2016
Learn Low-Poly Modeling & Texturing for Games

Learn Low-Poly Modeling & Texturing for Games
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1.5 Hours | 463 MB
Genre: eLearning | Language: English

How to Create Low-Poly 3D Model & Texture for Games in Maya and export for Game Engine & Isometric game tutorial
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games (Repost)

The Essential Guide to Game Audio: The Theory and Practice of Sound for Games by Steve Horowitz, Scott R. Looney
Publisher: Focal Press | 2014 | ISBN: 041570670X | 254 pages | PDF | 7,7 MB

The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry.

Learn Character Creation For Games  

Posted by C2U at Jan. 12, 2016
Learn Character Creation For Games

 Uartsy - Learn Character Creation For Games
90 Lectures | Video: h264, yuv420p, 1024x640, 30fps | Audio: aac, 44100 Hz, 2 ch | 22.7 GB
Genre: eLearning | Language: English

Joseph gives an extensive overview of the character creation process and theories for games. He covers programs like ZBrush, 3Ds MAx, Topogun, UV Layout, Xnormals, DDo, and Mudbox.