Advanced Graphics Programming Using Opengl

Computer Graphics Programming: In OpenGL with Java  eBooks & eLearning

Posted by AlenMiler at Jan. 3, 2017
Computer Graphics Programming: In OpenGL with Java

Computer Graphics Programming in OpenGL with Java by V. Scott Gordon
English | Jan. 2017 | ISBN: 1683920279 | 500 Pages | AZW3/MOBI/EPUB/PDF (conv) | 29.77 MB

This book is appropriate for both the computer science undergraduate course in 3D graphics programming using OpenGL and for professionals who are interested in mastering 3D graphics skills.

Foundations of 3D Graphics Programming: Using JOGL and Java3D (repost)  eBooks & eLearning

Posted by MoneyRich at Dec. 13, 2014
Foundations of 3D Graphics Programming: Using JOGL and Java3D (repost)

Foundations of 3D Graphics Programming: Using JOGL and Java3D by Chunyang Chen
English | September 11, 2008 | ISBN: 1848002831 | 400 pages | PDF | 27 MB

OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications.

Foundations of 3D Graphics Programming: Using JOGL and Java3D by Edward J. Wegman [Repost]  eBooks & eLearning

Posted by tanas.olesya at Oct. 31, 2014
Foundations of 3D Graphics Programming: Using JOGL and Java3D by Edward J. Wegman [Repost]

Foundations of 3D Graphics Programming: Using JOGL and Java3D by Edward J. Wegman
Springer; 1 edition | July 10, 2006 | English | ISBN: 1846281857 | 305 pages | PDF | 2 MB

This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories.

Foundations of 3D Graphics Programming: Using JOGL and Java3D (Repost)  eBooks & eLearning

Posted by DZ123 at Aug. 28, 2013
Foundations of 3D Graphics Programming: Using JOGL and Java3D (Repost)

Jim X. Chen, Edward J. Wegman, "Foundations of 3D Graphics Programming: Using JOGL and Java3D"
English | 2006 | ISBN: 1846281857 | PDF | 305 pages | 18,1 mb

Foundations of 3D Graphics Programming: Using JOGL and Java3D (Repost)  eBooks & eLearning

Posted by step778 at June 10, 2010
Foundations of 3D Graphics Programming: Using JOGL and Java3D (Repost)

Foundations of 3D Graphics Programming: Using JOGL and Java3D
Publisher: Springer | pages: 293 | 2006 | ISBN: 1846281857 | PDF | 15,4 mb

This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories.

Foundations of 3D Graphics Programming: Using JOGL and Java3D  eBooks & eLearning

Posted by tot167 at Dec. 12, 2008
Foundations of 3D Graphics Programming: Using JOGL and Java3D

Jim X. Chen, Chunyang Chen "Foundations of 3D Graphics Programming: Using JOGL and Java3D"
Springer | 2008-08-25 | ISBN: 1848002831 | 400 pages | PDF | 11,8 MB

Foundations of 3D Graphics Programming: Using JOGL and Java3D  eBooks & eLearning

Posted by outcaast at May 31, 2007
189377
J. Chen / E. Wegman, Ā«Foundations of 3D Graphics Programming: Using JOGL and Java3DĀ»
Springer | ISBN: 1846281857 | July 10, 2006 | 298 pages | PDF | 2 Mb

This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. The book is designed as an excellent shortcut for scientists and engineers who understand Java programming to learn 3D graphics, and will serve nearly as well as a concise 3D graphics textbook for students who know programming basics already.

Learn Professional Programming Skill in C++ Programming Language  eBooks & eLearning

Posted by AlenMiler at March 24, 2015
Learn Professional Programming Skill in C++ Programming Language

Learn Professional Programming Skill in C++ Programming Language by Adalat Khan
English | Aug 8, 2013 | ISBN: 1483666522, 1483666530 | 816 Pages | AZW3/MOBI/EPUB/PDF (conv) | 208 MB

WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL)  eBooks & eLearning

Posted by AlenMiler at Oct. 12, 2017
WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL)

WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL) by Rodger Lea
English | 4 July 2013 | ISBN: 0321902920 | ASIN: B00DS74080 | 600 Pages | AZW3 | 43.3 MB

Advanced Java Programming  eBooks & eLearning

Posted by Landau17 at Oct. 6, 2017
Advanced Java Programming

Advanced Java Programming
MP4 | Video: 720p | Duration: 3:33:02 | English | Subtitles: VTT | 502.9 MB