Advanced Graphics Programming Using Opengl

Foundations of 3D Graphics Programming: Using JOGL and Java3D by Edward J. Wegman [Repost]

Foundations of 3D Graphics Programming: Using JOGL and Java3D by Edward J. Wegman
Springer; 1 edition | July 10, 2006 | English | ISBN: 1846281857 | 305 pages | PDF | 2 MB

This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories.
Foundations of 3D Graphics Programming: Using JOGL and Java3D (Repost)

Foundations of 3D Graphics Programming: Using JOGL and Java3D
Publisher: Springer | pages: 293 | 2006 | ISBN: 1846281857 | PDF | 15,4 mb

This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories.
189377
J. Chen / E. Wegman, «Foundations of 3D Graphics Programming: Using JOGL and Java3D»
Springer | ISBN: 1846281857 | July 10, 2006 | 298 pages | PDF | 2 Mb

This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. The book is designed as an excellent shortcut for scientists and engineers who understand Java programming to learn 3D graphics, and will serve nearly as well as a concise 3D graphics textbook for students who know programming basics already.
Foundations of 3D Graphics Programming: Using JOGL and Java3D (repost)

Foundations of 3D Graphics Programming: Using JOGL and Java3D by Chunyang Chen
English | September 11, 2008 | ISBN: 1848002831 | 400 pages | PDF | 27 MB

OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications.
Foundations of 3D Graphics Programming: Using JOGL and Java3D (Repost)

Jim X. Chen, Edward J. Wegman, "Foundations of 3D Graphics Programming: Using JOGL and Java3D"
English | 2006 | ISBN: 1846281857 | PDF | 305 pages | 18,1 mb
Foundations of 3D Graphics Programming: Using JOGL and Java3D

Jim X. Chen, Chunyang Chen "Foundations of 3D Graphics Programming: Using JOGL and Java3D"
Springer | 2008-08-25 | ISBN: 1848002831 | 400 pages | PDF | 11,8 MB

Srinivasan Sriram, Advanced Perl Programming (Repost)  eBooks & eLearning

Posted by leonardo78 at Dec. 2, 2016
Srinivasan Sriram, Advanced Perl Programming (Repost)

Srinivasan Sriram, Advanced Perl Programming
Publisher: O'Reilly Media | 1997 | ISBN: 1565922204 | 432 pages | DJVU | 4,5 MB

This book has two goals: to make you a Perl expert, and, at a broader level, to supplement your current arsenal of techniques and tools for crafting applications.
Advanced Network Programming - Principles and Techniques: Network Application Programming with Java (Repost)

Advanced Network Programming - Principles and Techniques: Network Application Programming with Java by Bogdan Ciubotaru, Gabriel-Miro Muntean
Publisher: Springer | 2013 | ISBN: 1447152913 | 250 pages | PDF | 6 MB

Answering the need for an accessible overview of the field, this text/reference presents a manageable introduction to both the theoretical and practical aspects of computer networks and network programming.

Advanced CORBA Programming with C++ (Repost)  eBooks & eLearning

Posted by leonardo78 at Nov. 30, 2016
Advanced CORBA Programming with C++ (Repost)

Advanced CORBA Programming with C++ by Michi Henning, Steve Vinoski
Publisher: Addison-Wesley Professional 1999 | 885 Pages | ISBN: 0201379279 | PDF (conv.) | 4,5 MB

Written for the experienced C++ developer facing real-world CORBA for the first time, Advanced CORBA Programming with C++ is a useful guide to today's most popular standard for distributed computing.

Advanced Java Programming [repost]  eBooks & eLearning

Posted by FenixN at Nov. 16, 2016
Advanced Java Programming [repost]

Advanced Java Programming
HDRips | MP4/AVC, ~225 kb/s | 960x720 | Duration: 07:53:26 | English: AAC, 64 kb/s (1 ch) | 1.19 GB
Genre: Development / Programming

In this advanced Java training course, expert author Mike McMillan builds on his beginners Java course, and goes deeper into programming topics that help you to understand these more advanced Java concepts. Designed for the more experienced Java developer, you should have a good working knowledge of the Java programming language before going through this tutorial.