AI For Game Programming

AI Techniques for Game Programming (Premier Press Game Development) by Mat Buckland [Repost]

AI Techniques for Game Programming (Premier Press Game Development) by Mat Buckland
Cengage Learning PTR; 1 edition | October 14, 2002 | English | ISBN: 193184108X | 480 pages | PDF | 20 MB

"AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes readers through the theory a step at a time, explaining clearly how they can incorporate each technique into their own games. After a whirlwind tour of Windows programming, readers will learn how to use genetic algorithms for optimization, path-finding, and evolving control sequences for their game agents.
AI Techniques for Game Programming (The Premier Press Game Development Series) (Repost)

AI Techniques for Game Programming (The Premier Press Game Development Series)
Publisher: Course Technology PTR | ISBN: 193184108X | edition 2002 | PDF | 480 pages | 14,1 mb

AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes you through the theory a step at a time, explaining clearly how you can incorporate each technique into your own games. After a whirlwind tour of Windows programming, you will learn how to use genetic algorithms for optimization, path-finding, and evolving control sequences for your game agents. Coverage of neural network basics quickly advances to evolving neural motion controllers for your game agents and applying neural networks to obstacle avoidance and map exploration. Backpropagation and pattern recognition is also explained. By the time you're done, you'll know how to train a network to recognize mouse gestures and how to use state-of-the-art techniques for creating neural networks with dynamic topologies.

Real-Time Visual Effects for Game Programming (Repost)  

Posted by bookwarrior at Nov. 30, 2015
Real-Time Visual Effects for Game Programming (Repost)

Real-Time Visual Effects for Game Programming By Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim
2015 | 240 Pages | ISBN: 9812874860 | PDF | 9 MB

Real-Time Visual Effects for Game Programming (Repost)  

Posted by happy4all at Nov. 1, 2015
Real-Time Visual Effects for Game Programming (Repost)

Real-Time Visual Effects for Game Programming By Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim
2015 | 240 Pages | ISBN: 9812874860 | PDF | 9 MB

Real-Time Visual Effects for Game Programming (Repost)  

Posted by bookwarrior at Sept. 3, 2015
Real-Time Visual Effects for Game Programming (Repost)

Real-Time Visual Effects for Game Programming By Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim
2015 | 240 Pages | ISBN: 9812874860 | PDF | 9 MB

Real-Time Visual Effects for Game Programming  

Posted by insetes at July 22, 2015
Real-Time Visual Effects for Game Programming

Real-Time Visual Effects for Game Programming By Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim
2015 | 240 Pages | ISBN: 9812874860 | PDF | 12 MB

3D Graphics for Game Programming [Repost]  

Posted by AlenMiler at Dec. 3, 2014
3D Graphics for Game Programming [Repost]

3D Graphics for Game Programming by JungHyun Han
English | February 17, 2011 | ISBN: 1439827370 | 330 pages | PDF | 30 MB

Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics.

AI for Game Developers by Glenn Seemann [Repost]  

Posted by tanas.olesya at Nov. 13, 2014
AI for Game Developers by Glenn Seemann [Repost]

AI for Game Developers by Glenn Seemann
O'Reilly Media; 1 edition | August 2, 2004 | English | ISBN: 0596005555 | 400 pages | CHM | 2 MB

Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play.

3D Graphics for Game Programming (repost)  

Posted by interes at July 30, 2014
3D Graphics for Game Programming (repost)

3D Graphics for Game Programming by JungHyun Han
English | 2011 | ISBN-10: 1439827370 | PDF | 326 pages | 30 MB

Designed for advanced undergraduate and beginning graduate courses, this book presents must-know information for success in interactive graphics.

AI Techniques for Game Programming (Repost)  

Posted by step778 at April 26, 2013
AI Techniques for Game Programming (Repost)

Mat Buckland, "AI Techniques for Game Programming"
2002 | pages: 480 | ISBN: 193184108X | PDF | 10,2 mb