AI For Game Programming

AI Techniques for Game Programming (Premier Press Game Development) by Mat Buckland (Repost)

AI Techniques for Game Programming (Premier Press Game Development) by Mat Buckland
Cengage Learning PTR; 1 edition | October 14, 2002 | English | ISBN: 193184108X | 480 pages | PDF | 9,5 MB

"AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English.
AI Techniques for Game Programming (Premier Press Game Development) by Mat Buckland [Repost]

AI Techniques for Game Programming (Premier Press Game Development) by Mat Buckland
Cengage Learning PTR; 1 edition | October 14, 2002 | English | ISBN: 193184108X | 480 pages | PDF | 20 MB

"AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes readers through the theory a step at a time, explaining clearly how they can incorporate each technique into their own games. After a whirlwind tour of Windows programming, readers will learn how to use genetic algorithms for optimization, path-finding, and evolving control sequences for their game agents.

AI Techniques for Game Programming (Repost)  eBooks & eLearning

Posted by step778 at April 26, 2013
AI Techniques for Game Programming (Repost)

Mat Buckland, "AI Techniques for Game Programming"
2002 | pages: 480 | ISBN: 193184108X | PDF | 10,2 mb

AI Techniques for Game Programming (Repost)  eBooks & eLearning

Posted by elodar at Jan. 25, 2012
AI Techniques for Game Programming (Repost)

Mat Buckland, "AI Techniques for Game Programming"
English | 2002-10-14 | ISBN: 193184108X | 480 pages | PDF | 11.1 mb
AI Techniques for Game Programming (The Premier Press Game Development Series) (Repost)

AI Techniques for Game Programming (The Premier Press Game Development Series)
Publisher: Course Technology PTR | ISBN: 193184108X | edition 2002 | PDF | 480 pages | 14,1 mb

AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes you through the theory a step at a time, explaining clearly how you can incorporate each technique into your own games. After a whirlwind tour of Windows programming, you will learn how to use genetic algorithms for optimization, path-finding, and evolving control sequences for your game agents. Coverage of neural network basics quickly advances to evolving neural motion controllers for your game agents and applying neural networks to obstacle avoidance and map exploration. Backpropagation and pattern recognition is also explained. By the time you're done, you'll know how to train a network to recognize mouse gestures and how to use state-of-the-art techniques for creating neural networks with dynamic topologies.

AI for Game Developers (Re Up)  eBooks & eLearning

Posted by sao_cu_khoa_ong at Feb. 20, 2009
AI for Game Developers (Re Up)

AI for Game Developers
O'Reilly Media; 1 edition (July 23, 2004) | ISBN-10: 0596005555 | CHM | 2,8 Mb | 371 pages

Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI.

AI Techniques for Game Programming (The Premier Press Game Development Series)  eBooks & eLearning

Posted by robin-bobin at Feb. 20, 2009
AI Techniques for Game Programming (The Premier Press Game Development Series)

AI Techniques for Game Programming (The Premier Press Game Development Series) By Mat Buckland
Publisher: Course Technology PTR 2002 | 480 Pages | ISBN: 193184108X | PDF | 4.4 MB

AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English…

AI for Game Developers by David M. Bourg, Glenn Seemann  eBooks & eLearning

Posted by Alexpal at Jan. 18, 2007
AI for Game Developers  by  David M. Bourg, Glenn Seemann

AI for Game Developers by David M. Bourg, Glenn Seemann
Publisher: O'Reilly Media; 1 edition (July 23, 2004) | ISBN-10: 0596005555 | CHM | 2,8 Mb | 371 pages

Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI.

Real-Time Visual Effects for Game Programming [Repost]  eBooks & eLearning

Posted by ChrisRedfield at Feb. 10, 2017
Real-Time Visual Effects for Game Programming [Repost]

Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim, Shin-Jin Kang - Real-Time Visual Effects for Game Programming
Published: 2015-05-01 | ISBN: 9812874860 | PDF | 227 pages | 12.28 MB

Real-Time Visual Effects for Game Programming (Repost)  eBooks & eLearning

Posted by bookwarrior at Nov. 30, 2015
Real-Time Visual Effects for Game Programming (Repost)

Real-Time Visual Effects for Game Programming By Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim
2015 | 240 Pages | ISBN: 9812874860 | PDF | 9 MB