AI Game Engine Programming

AI Game Engine Programming (repost)  

Posted by MoneyRich at Dec. 7, 2014
AI Game Engine Programming (repost)

AI Game Engine Programming by Brian Schwab
English | December 22, 2008 | ISBN: 1584505729 | 736 pages | PDF | 6 MB

A fully revised update to the first edition, "AI Game Engine Programming, Second Edition" provides game developers with the tools and information they need to create modern game AI engines.

AI Game Engine Programming (2nd edition) (Repost)  

Posted by elodar at Jan. 16, 2014
AI Game Engine Programming (2nd edition) (Repost)

Brian Schwab, "AI Game Engine Programming (2nd edition)"
English | 2008-12-22 | ISBN: 1584505729 | 741 pages | PDF | 6.4 mb

AI Game Engine Programming (2nd edition) [Repost]  

Posted by ChrisRedfield at May 5, 2013
AI Game Engine Programming (2nd edition) [Repost]

Brian Schwab - AI Game Engine Programming (2nd edition)
Published: 2008-12-22 | ISBN: 1584505729 | PDF | 736 pages | 6 MB

AI Game Engine Programming (Repost)  

Posted by DZ123 at April 4, 2013
AI Game Engine Programming (Repost)

Brian Schwab, "AI Game Engine Programming"
English | 2004 | ISBN: 1584503440 | PDF | 594 pages | 77,1 mb

AI Game Engine Programming (repost)  eBooks & eLearning

Posted by karapuzik at Oct. 2, 2011
AI Game Engine Programming (repost)

AI Game Engine Programming
736 pages | Charles River Media; 2 edition (December 22, 2008) | ISBN-10: 1584505729 | PDF | 4 Mb

A fully revised update to the first edition, "AI Game Engine Programming, Second Edition" provides game developers with the tools and information they need to create modern game AI engines. Covering the four principle elements of game artificial intelligence, the book takes you from theory to actual game development, going beyond merely discussing how a technique might be used. Beginning with a clear definition of game AI, you'll learn common terminology, the underlying concepts of AI, and you'll explore the different parts of the game AI engine.

AI Game Engine Programming  

Posted by tot167 at May 26, 2010
AI Game Engine Programming

Brian Schwab, "AI Game Engine Programming"
Charles River Media | 2008 | ISBN: 1584505729 | 710 pages | PDF | 6,4 MB

Brian Schwab - AI Game Engine Programming  

Posted by hue at Aug. 9, 2009
Brian Schwab - AI Game Engine Programming

Brian Schwab - AI Game Engine Programming
Charles River Media | 2004 | ISBN: 1584503440 | Pages: 624 | PDF | 54.29 MB

3D Game Engine Programming [Repost]  

Posted by AlenMiler at July 3, 2014
3D Game Engine Programming [Repost]

3D Game Engine Programming by Stefan Zerbst
Course Technology PTR | June 30 2004 | ISBN: 1592003516 | Pages: 896 | PDF | 127.24 MB

A full-blown game engine is now an important industrial asset. Current engines exist with licensing fees of several $100,000, plus profit share costs. Because of these high costs, hobbyist game programmers are eager to learn how to write their own engines. The availability of a game engine which is ready to rock simplifies the development process of a game, allowing developers to concentrate on the game and gameplay experience. "3D Game Engine Programming" shows game programmers how to develop such an engine.

3D Game Engine Programming (Repost)  eBooks & eLearning

Posted by leonardo78 at Oct. 14, 2016
3D Game Engine Programming (Repost)

3D Game Engine Programming by Stefan Zerbst, Oliver Duvel
Publisher: Course Technology PTR | 2004 | ISBN: 1592003516 | 896 pages | PDF | 127,2 MB

A full-blown game engine is now an important industrial asset. Current engines exist with licensing fees of several $100,000, plus profit share costs. Because of these high costs, hobbyist game programmers are eager to learn how to write their own engines.
3D Game Engine Programming (Game Development Series) (Repost)

Stefan Zerbst, Oliver Duvel, "3D Game Engine Programming (Game Development Series)"
English | 2004-06-30 | ISBN: 1592003516 | 896 pages | PDF | 127.24 mb