A Game Design Vocabulary

A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design (Repost)

Anna Anthropy, Naomi Clark, "A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design"
English | ISBN: 0321886925 | 2014 | 240 pages | PDF, EPUB, MOBI | 28 MB
A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design

Anna Anthropy, Naomi Clark, "A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design"
English | ISBN: 0321886925 | 2014 | 240 pages | PDF, EPUB, MOBI | 28 MB

Designing Mobile Games with a Game Design Document  

Posted by ph4rr3l at Oct. 16, 2014
Designing Mobile Games with a Game Design Document

Designing Mobile Games with a Game Design Document | 330 MB
1h 33m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 32KHz 1ch
Genre: eLearning | Microsoft Word 2013, Microsoft Visio 2013, Balsalmiq | Project Files Included | October 04, 2014

Throughout these lessons we'll learn how to design a mobile game while writing a game design document (GDD). Developing mobile games is difficult and there are many factors to consider. A properly written GDD is the first step in professional and hobbyist development.
Game Design for Teens (Premier Press Game Development) by Eric Nunamaker [Repost]

Game Design for Teens (Premier Press Game Development) by Eric Nunamaker
English | 30 Sept. 2004 | ISBN: 1592004962 | 320 Pages | PDF | 7 MB

"Game Design for Teens" covers the basics for developing a game idea and successfully converting that idea into a complete game. A natural addition to the for Teens line of books, it is a true beginner's guide to the game design process and deals specifically with creating a game design document.

Creating a Game Concept and Design Document  

Posted by ph4rr3l at Dec. 24, 2014
Creating a Game Concept and Design Document

Creating a Game Concept and Design Document
English | .MP4 | h264, yuv420p, 1280x720, 23.00 fps(r) | aac, 44100 Hz, stereo | 460 MB
Genre: E-learning | Word 2013, PowerPoint 2013, Photoshop CS6 | December 24, 2014 | 2h 17m

Throughout these lessons we'll define a game designer's tasks by discussing techniques to create a game concept and different ways to work within that game concept. We'll cover the initial idea for the Pitch Document of a game design concept and create the documentation for development using Adobe Photoshop, MS PowerPoint, and MS Word. Also, we'll cover how to create quality assets and features for our Pitch Document to make it visually interesting. We’ll choose our camera, control and character before we finalize the Pitch Document by adding secondary features.

Tree House - Mobile Game Design  

Posted by Max-X at June 5, 2014
Tree House - Mobile Game Design

Tree House - Mobile Game Design
English | .MP4 | h264, yuv420p, 950x534, 29.97 fps(r) | aac, 48000 Hz, stereo | 279 MB
Genre: E-learning

Learn how to design a game for mobile devices. Find out how to rapidly prototype a game by sketching concepts. Then define scope by creating a game design document.
Les Pardew, Scott Pugh, "Game Design for Teens (Premier Press Game Development)" (repost)

Les Pardew, Scott Pugh, "Game Design for Teens (Premier Press Game Development)"
ISBN: 1592004962 | edition 2004 | PDF | 320 pages | 15 mb

"Game Design for Teens" covers the basics for developing a game idea and successfully converting that idea into a complete game. A natural addition to the "for Teens" line of books, it is a true beginner's guide to the game design process and deals specifically with creating a game design document.
Game Design for Teens (Premier Press Game Development) (Repost)

Game Design for Teens (Premier Press Game Development)
Publisher: Course Technology PTR | ISBN: 1592004962 | edition 2004 | PDF | 320 pages | 15,2 mb

"Game Design for Teens" covers the basics for developing a game idea and successfully converting that idea into a complete game. A natural addition to the "for Teens" line of books, it is a true beginner's guide to the game design process and deals specifically with creating a game design document. You will learn how to create a quality game design document appropriate for submission to a publisher, developer, or college professor. It explores the components of a game design document, how to create them, who creates them, and why each is important. This book also examines game design theory as it applies to different game genres.

Game Design for Teens (Premier Press Game Development)  

Posted by yurii1982 at June 22, 2010
Game Design for Teens (Premier Press Game Development)

Game Design for Teens (Premier Press Game Development)
Publisher: Course Technology PTR | ISBN: 1592004962 | edition 2004 | PDF | 320 pages | 15,2 mb

"Game Design for Teens" covers the basics for developing a game idea and successfully converting that idea into a complete game. A natural addition to the "for Teens" line of books, it is a true beginner's guide to the game design process and deals specifically with creating a game design document. You will learn how to create a quality game design document appropriate for submission to a publisher, developer, or college professor. It explores the components of a game design document, how to create them, who creates them, and why each is important. This book also examines game design theory as it applies to different game genres.

Creative Truth: Start & Build a Profitable Design Business  eBooks & eLearning

Posted by arundhati at Dec. 8, 2016
Creative Truth: Start & Build a Profitable Design Business

Brad Weaver, "Creative Truth: Start & Build a Profitable Design Business"
2016 | ISBN-10: 1138844896 | 288 pages | EPUB | 2 MB