Realistic Game Character Modeling in 3ds Max | 7.41 GB
6h 31m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 32KHz 1ch Genre: eLearning | 3ds Max 2014, ZBrush 4 R6 | Project Files Included | September 17, 2014
In this series of tutorials we'll learn how to model a realistic female game character. We'll start out by preparing our high poly model in ZBrush in order to import it into 3ds Max. Then we'll begin retopologizing the head and face. Here we'll discuss the importance of edge loops in the face to allow for proper deformation in facial animations. After that, we'll move into modeling the clothing of our character and discuss how to speed up our production time using custom menus. Then we'll finish up the training by learning how to properly clean up our model to get ready for the next steps in production. So by the end of this tutorial, you will not only have a fantastic female hero, but you'll have all the knowledge you need to create any game character for your next game project.