3ds Max Textures And Materials

George Avgerakis - Digital Animation Bible: Creating Professional Animation with 3ds Max, Lightwave, and Maya [Repost]

George Avgerakis - Digital Animation Bible: Creating Professional Animation with 3ds Max, Lightwave, and Maya
2003 | ISBN: 0071414940 | English | 352 pages | PDF | 5 MB
Carol MacGillivray, Anthony Head - 3D for the Web: Interactive 3D animation using 3ds max, Flash and Director

Carol MacGillivray, Anthony Head - 3D for the Web: Interactive 3D animation using 3ds max, Flash and Director
2004 | ISBN: 0240519108 | English | 328 pages | PDF | 10.6 MB
Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2 by Eric Thomas [Repost]

Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2 by Eric Thomas
Course Technology PTR; 1 edition | June 16, 2006 | English | ISBN: 1598632701 | 216 pages | PDF | 13 MB

A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You?ll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don?t worry if your artistic ability isn?t awe-inspiring.
Digital Animation Bible: Creating Professional Animation with 3ds Max, Lightwave, and Maya (repost)

Digital Animation Bible: Creating Professional Animation with 3ds Max, Lightwave, and Maya
by George Avgerakis
English | 1 edition (October 2, 2003) | ISBN: 0071414940 | 330 pages | PDF | 4.6 MB

This title deals with: how to choose and use the right software for your animation needs - covers industry leaders Lightwave, Maya, and Flash; how to create and execute intricate storyboards; character rendering; and lighting in 3-D animation.
Digital-Tutors - Creative Development: Creating a Stylized House in 3ds Max 2011 and Photoshop CS5 with Simeon Patarozliev

Digital-Tutors - Creative Development: Creating a Stylized House in 3ds Max 2011 and Photoshop CS5 with Simeon Patarozliev | 877 MB
Duration: 1h 49m | Video: VP6 (.flv) 1280x720 | Audio: MP3 44.1KHz mono
Genre: eLearning | Language: English | Level: Advanced

In this series of lessons we will learn some of the different techniques used to create an image from start to finish.

Tie Fighter for 3ds Max 2011 and Keyshot  

Posted by Alexpal at July 13, 2011
Tie Fighter for 3ds Max 2011 and Keyshot

Tie Fighter for 3ds Max 2011 and Keyshot
English | TSCC 1680x1050 | MP3 352 Kbps | 1.5 GB
Genre: eLearning

This tutorial shows the complete rapid development of a mid-poly Tie Fighter Interceptor using 3ds Max 2011. You will build the complex forms needed for this distinctive shape and assembly and optimize it for both game model level and for the purposes of visualization.
Digital Tutors - Creating Game Characters with 3ds Max 2011 and ZBrush [repost]

Digital Tutors - Creating Game Characters with 3ds Max 2011 and ZBrush
672x372, 1357 Kbps | AC3, 192 Kbps | English | FLV | Project files | 4.15 Gb
eLearning

In this course we will use 3ds Max to create a game-type, low-resolution character from a highly detailed model.
Creating appealing characters is a lot of fun when using powerful sculpting applications like Zbrush or Mudbox in conjunction with 3ds Max. We are able to create models with a very high level of detail in our sculpting applications. But getting those characters into a lower resolution state suitable for rigging and animation can be a little more challenging. In this course, we will go through the process of using 3ds Max and Zbrush to convert a high resolution, sculpted and painted character into a low resolution game-type mesh that can be rigged and animated.
Digital Tutors - Creating Game Characters with 3ds Max 2011 and ZBrush

Digital Tutors - Creating Game Characters with 3ds Max 2011 and ZBrush
672x372, 1357 Kbps | AC3, 192 Kbps | English | FLV | Project files | 4.15 Gb
eLearning

In this course we will use 3ds Max to create a game-type, low-resolution character from a highly detailed model.
Creating appealing characters is a lot of fun when using powerful sculpting applications like Zbrush or Mudbox in conjunction with 3ds Max. We are able to create models with a very high level of detail in our sculpting applications. But getting those characters into a lower resolution state suitable for rigging and animation can be a little more challenging. In this course, we will go through the process of using 3ds Max and Zbrush to convert a high resolution, sculpted and painted character into a low resolution game-type mesh that can be rigged and animated. We will start by using Decimation Master to reduce the resolution of our model drastically while retaining much of the visual detail. Once we are in 3ds Max, we will build low resolution geometry around these detailed meshes so we can capture the important shapes of the character. We will create uv layouts for the low resolution pieces and finally extract the color and sculpted detail from our high res pieces onto the new mesh. In the end we will have taken a model of 20 million polygons down to approximately 8000 triangles. Once you are done, you will be able to use the workflow to transfer and convert your own high resolution characters into a more useable state.
Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2 (Repost)

Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2
Publisher: Course Technology PTR | ISBN: 1598632701 | edition 2006 | PDF | 217 pages | 13,19 MB

A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You’ll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation …

Total Training Introduction To 3DS Max Tools And Workflow  Video

Posted by Король ссылки at June 9, 2010
Total Training Introduction To 3DS Max Tools And Workflow

Total Training Introduction To 3DS Max Tools And Workflow | 1.1 GB
Genre: eLearning

3d Studio Max is an industry leading application for design visualization, game development and visual effects. 3ds Max is powerful and flexible enough for professionals, but intuitive enough for the beginner. Whether new to 3ds Max or new to 3D, these lectures provide ample discussion of the tools needed to create visually rich imagery and animations. User interface foundations are presented, focusing on 3ds Max's ease and simplicity. Learn core concepts as well as efficient, professional modeling, animation, texturing and lighting techniques.