3ds Max Textures And Materials

3ds Max: Textures and Materials  eBooks & eLearning

Posted by Landau17 at Sept. 19, 2017
3ds Max: Textures and Materials

3ds Max: Textures and Materials
MP4 | Video: 540p | Duration: 7:44:00 | English | Subtitles: VTT | 1000.4 MB

Maya 2013 Essential Training: 4 Creating Textures and Materials  eBooks & eLearning

Posted by Landau17 at Oct. 10, 2017
Maya 2013 Essential Training: 4 Creating Textures and Materials

Maya 2013 Essential Training: 4 Creating Textures and Materials
MP4 | Video: 720p | Duration: 1:51:26 | English | Subtitles: VTT | 368.9 MB

Beginner’s Guide to Create Models With 3ds Max 2018 and CINEMA 4D R18 Studio  eBooks & eLearning

Posted by AlenMiler at Aug. 22, 2017
Beginner’s Guide to Create Models With 3ds Max 2018 and CINEMA 4D R18 Studio

Beginner’s Guide to Create Models With 3ds Max 2018 and CINEMA 4D R18 Studio by Ravi Conor
English | 20 Aug. 2017 | ASIN: B074ZPY3DN | 647 Pages | AZW3 | 11.1 MB
Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques

Andrew Gahan, "Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques"
English | ISBN: 024081147X | 2008 | 624 pages | PDF | 63 MB
George Avgerakis - Digital Animation Bible: Creating Professional Animation with 3ds Max, Lightwave, and Maya [Repost]

George Avgerakis - Digital Animation Bible: Creating Professional Animation with 3ds Max, Lightwave, and Maya
2003 | ISBN: 0071414940 | English | 352 pages | PDF | 5 MB
Carol MacGillivray, Anthony Head - 3D for the Web: Interactive 3D animation using 3ds max, Flash and Director

Carol MacGillivray, Anthony Head - 3D for the Web: Interactive 3D animation using 3ds max, Flash and Director
2004 | ISBN: 0240519108 | English | 328 pages | PDF | 10.6 MB
Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2 by Eric Thomas [Repost]

Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2 by Eric Thomas
Course Technology PTR; 1 edition | June 16, 2006 | English | ISBN: 1598632701 | 216 pages | PDF | 13 MB

A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You?ll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don?t worry if your artistic ability isn?t awe-inspiring.
Digital Animation Bible: Creating Professional Animation with 3ds Max, Lightwave, and Maya (repost)

Digital Animation Bible: Creating Professional Animation with 3ds Max, Lightwave, and Maya
by George Avgerakis
English | 1 edition (October 2, 2003) | ISBN: 0071414940 | 330 pages | PDF | 4.6 MB

This title deals with: how to choose and use the right software for your animation needs - covers industry leaders Lightwave, Maya, and Flash; how to create and execute intricate storyboards; character rendering; and lighting in 3-D animation.
Digital-Tutors - Creative Development: Creating a Stylized House in 3ds Max 2011 and Photoshop CS5 with Simeon Patarozliev

Digital-Tutors - Creative Development: Creating a Stylized House in 3ds Max 2011 and Photoshop CS5 with Simeon Patarozliev | 877 MB
Duration: 1h 49m | Video: VP6 (.flv) 1280x720 | Audio: MP3 44.1KHz mono
Genre: eLearning | Language: English | Level: Advanced

In this series of lessons we will learn some of the different techniques used to create an image from start to finish.

Krakatoa 1.6.1.44739 for 3DS max  Software

Posted by Alexpal at Aug. 5, 2011
Krakatoa 1.6.1.44739 for 3DS max

Krakatoa 1.6.1.44739 for 3DS max | 27 Mb

Krakatoa provides a pipeline for acquiring, caching, transforming, modifying, deforming, culling, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa™ integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.