3ds Max Mastering

Lynda - Mastering UVW Mapping in 3ds Max  eBooks & eLearning

Posted by Max-X at Nov. 11, 2014
Lynda - Mastering UVW Mapping in 3ds Max

Lynda - Mastering UVW Mapping in 3ds Max
English | Nov 11, 2014 | .MP4 | Video: AVC 1280x720 15&30fps | Audio: AAC 48KHz 2ch | 630 MB
Genre: E-learning

UVW mapping allows you to take a mathematical, coordinate-based approach to mapping 2D textures to irregular 3D objects in 3ds Max.

Mastering Autodesk 3ds Max 2013 (repost)  eBooks & eLearning

Posted by interes at July 31, 2014
Mastering Autodesk 3ds Max 2013 (repost)

Mastering Autodesk 3ds Max 2013 by Jeffrey Harper
English | 2012 | ISBN-10: 1118129717 | PDF | 1008 pages | 52 MB

Get professional training in 3ds Max from this Autodesk Official Training Guide.
Extremely popular with video game designers as well as architects, 3ds Max offers integrated 3D modeling, animation, rendering, and compositing tools designed to streamline production.

Mastering Autodesk 3ds Max 2013 [Repost]  eBooks & eLearning

Posted by ChrisRedfield at Dec. 4, 2012
Mastering Autodesk 3ds Max 2013 [Repost]

Jeffrey Harper - Mastering Autodesk 3ds Max 2013
Published: 2012-09-19 | ISBN: 1118129717 | PDF | 1008 pages | 52 MB

Mastering Autodesk 3ds Max 2013  eBooks & eLearning

Posted by arundhati at Oct. 16, 2012
Mastering Autodesk 3ds Max 2013

Jeffrey Harper, "Mastering Autodesk 3ds Max 2013"
2012 | ISBN-10: 1118129717 | PDF | 1008 pages | 52 MB

Mastering Autodesk 3ds Max Design 2011  eBooks & eLearning

Posted by tot167 at Sept. 18, 2010
Mastering Autodesk 3ds Max Design 2011

Mark Gerhard, Jeffrey M. Harper, "Mastering Autodesk 3ds Max Design 2011"
Sybex | 2010 | ISBN: 047088262X | 960 pages | PDF | 24,4 MB

Product Visualization with V-Ray and 3ds Max  eBooks & eLearning

Posted by naag at May 20, 2017
Product Visualization with V-Ray and 3ds Max

Product Visualization with V-Ray and 3ds Max
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2 Hours | 885 MB
Genre: eLearning | Language: English

Product Visualization is one of the many ways available to showcase products in an early stage of production, and it can help with both design guidelines and marketing. This course will cover a complete studio render workflow of a product….

Solid Angle 3ds Max To Arnold v1.0.820 For 3ds Max 2017  Software

Posted by Dizel_ at May 17, 2017
Solid Angle 3ds Max To Arnold v1.0.820 For 3ds Max 2017

Solid Angle 3ds Max To Arnold v1.0.820 For 3ds Max 2017 | 19 Mb

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

Hard Surface Modeling Fundamentals in 3ds Max  eBooks & eLearning

Posted by naag at May 17, 2017
Hard Surface Modeling Fundamentals in 3ds Max

Hard Surface Modeling Fundamentals in 3ds Max
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3 Hours | 1.14 GB
Genre: eLearning | Language: English

This course will teach you hard surfacing modeling fundamentals in 3ds Max. Software required: 3ds Max, Photoshop, ZBrush.

3D Photorealistic Rendering: Interiors & Exteriors with V-Ray and 3ds Max  eBooks & eLearning

Posted by AlenMiler at May 9, 2017
3D Photorealistic Rendering: Interiors & Exteriors with V-Ray and 3ds Max

3D Photorealistic Rendering: Interiors & Exteriors with V-Ray and 3ds Max by Jamie Cardoso
English | 8 May 2017 | ASIN: B071L623HP | 566 Pages | AZW3 | 51.44 MB

Solid Angle 3ds Max To Arnold 1.0.812 For 3ds Max 2017  Software

Posted by sveta.sevas at May 3, 2017
Solid Angle 3ds Max To Arnold 1.0.812 For 3ds Max 2017

Solid Angle 3ds Max To Arnold 1.0.812 For 3ds Max 2017 | 18 Mb

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.