3ds Max Game Development

3ds max Games Development Series - Volume 2 - Animating Your Games Characters

3ds max Games Development Series - Volume 2 - Animating Your Games Characters | 844MB

Learn all about character animation in games
Animating characters using freeform animation and the motion mixer in character studio, working with motion capture data, skinning your characters, and then exporting it all to the Unreal Engine 2 Runtime.
Discreet 3ds max Games Development Series Modeling Your Games Characters

Discreet 3ds max Games Development Series Modeling Your Games Characters | 1.93GB

3ds max Games Development Series - Volume 1 (part 2)
Learn about edgeloop modeling, polygonal character modeling and exporting your characters to the Unreal Engine 2 Runtime.
Developing your Games with the Unreal Engine 2 Runtime and 3ds max: Learn how to bring your scene into the Unreal Engine 2 Runtime, navigate through the views, define level zoning, and use all of the Unreal features to create your entire games environment.
Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2 (Repost)

Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2
Publisher: Course Technology PTR | ISBN: 1598632701 | edition 2006 | PDF | 217 pages | 10,1 mb

A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You’ll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don’t worry if your artistic ability isn’t awe-inspiring. You’ll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.

Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2  eBooks & eLearning

Posted by chuoilun at Feb. 6, 2010
Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2

Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2
Course Technology PTR | June 16, 2006 | English | ISBN: 1598632701 | 216 pages | PDF | 13.5MB

A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You’ll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don’t worry if your artistic ability isn’t awe-inspiring. You’ll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.
Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2 by Eric Thomas [Repost]

Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2 by Eric Thomas
Course Technology PTR; 1 edition | June 16, 2006 | English | ISBN: 1598632701 | 216 pages | PDF | 13 MB

A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You?ll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don?t worry if your artistic ability isn?t awe-inspiring.
Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2 (Repost)

Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2
Publisher: Course Technology PTR | ISBN: 1598632701 | edition 2006 | PDF | 217 pages | 13,19 MB

A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You’ll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation …
Getting Started with Procedural Generation for Game Artists in 3ds Max

Digital-Tutors - Getting Started with Procedural Generation for Game Artists in 3ds Max
1h 49m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | 602MB
Genre: eLearning | Projects files Added

In this 3ds Max tutorial you'll get an opportunity to explore some of the questions and ideas that come up when creating content for procedural games, all the while creating some fun, low-resolution game assets.
Autodesk 3ds Max Entertainment Creation Suite Standard 2016 (x64)

Autodesk 3ds Max Entertainment Creation Suite Standard 2016 (x64) | 4.7 GB

The 3ds Max Entertainment Creation Suite provides an affordable end-to-end creation solution, packed with tools used by leading artists working in visual effects, 3D game development, and other 3D animation production.
The 3ds Max Suite edition offers Autodesk 3ds Max modeling and 3D animation software, together with Autodesk Mudbox digital sculpting and painting software, and Autodesk MotionBuilder real-time character animation software. Integrated through single-step interoperability workflows and common look and feel elements, the Max Standard Suite helps increase productivity and provide enhanced creative opportunities.
Creative Development: Game Character Creation in 3ds Max and ZBrush

Creative Development: Game Character Creation in 3ds Max and ZBrush | 3.6 Gb
Software Used: ZBrush 4R2, 3ds Max 2012, Photoshop CS5, Mudbox 2012, Marmoset Toolbag 1.05
Resolution: 1280x720(.flv) | Audio: mp3 92 Kbps | Completion Time: 08 hrs. 11 min.
Genre: eLearning | Difficulty: Advanced | Language: English | Instructor: Fabricio Moreas

In this tutorial we will learn how to create a highly detailed game character. Throughout these lessons we will look at the steps required to build a game character from scratch.
Digital Tutors - Creating Game Characters with 3ds Max 2011 and ZBrush [repost]

Digital Tutors - Creating Game Characters with 3ds Max 2011 and ZBrush
672x372, 1357 Kbps | AC3, 192 Kbps | English | FLV | Project files | 4.15 Gb
eLearning

In this course we will use 3ds Max to create a game-type, low-resolution character from a highly detailed model.
Creating appealing characters is a lot of fun when using powerful sculpting applications like Zbrush or Mudbox in conjunction with 3ds Max. We are able to create models with a very high level of detail in our sculpting applications. But getting those characters into a lower resolution state suitable for rigging and animation can be a little more challenging. In this course, we will go through the process of using 3ds Max and Zbrush to convert a high resolution, sculpted and painted character into a low resolution game-type mesh that can be rigged and animated.