3ds Max Bible

3ds Max Bible 7  

Posted by max1816bd at Aug. 21, 2007
3ds Max Bible 7

3ds Max Bible 7
Wiley Publishing | 1297 pages | ISBN: 0764579711 | 5th edition | PDF | 22.7 Mb RAR | unpack 31.1 mb

This book is now in its fifth edition and, like aged cheddar cheese, is getting better with time. This edition is packed with the maximum number of pages that can be bound into a paperback book, so if you’re planning on taking a book to read on a subway ride, take this book and leave all the others behind. I’d hate to think that I caused some loyal readers back pain. Several changes have been made in this edition. First of all, many of the older tutorials have been retired to make room for the new features. I’ve also included a new Quick Start that takes you through constructing an entire character and using the Character Studio tools. I’ve also made room for an entire part covering Character Studio and several other new chapters covering the new features. To make room for the new Editable Poly features, I’ve taken away a
chapter covering Editable Mesh objects and I’ve split the modifiers into several chapters, making them easier to locate and use.

3ds Max 2011 Bible (repost)  

Posted by interes at Aug. 31, 2012
3ds Max 2011 Bible (repost)

Kelly L. Murdock, "3ds Max 2011 Bible"
English | 2010 | ISBN: 0470617772 | 1312 pages | PDF | 85,3 MB

Updated version of the bestselling 3ds Max book on the market
Used by more than 150,000 people, and the winner of more than 65 industry awards, 3ds Max is the world's most popular animation modeling and rendering software for film, television, video games, and design visualization. 3ds Max Bible is the world’s most popular book for getting the most out of the software. Whether a novice looking to create something immediately using the Quick Start tutorial, or an experienced 3ds Max user who simply wants to check out the software's latest and greatest features, this update to the bestselling 3ds Max book on the market continues to be the most comprehensive reference on this highly complex application.

3ds Max 2012 Bible  

Posted by viserion at March 29, 2012
3ds Max 2012 Bible

Kelly L. Murdock, "3ds Max 2012 Bible"
Publisher: W./y | ISBN: 1118022203 | 2011 | PDF | 1312 pages | 106 MB

3ds Max 9 Bible  

Posted by lenami at March 5, 2010
3ds Max 9 Bible

3ds Max 9 Bible
Publisher: Wiley | ISBN: 0470100893 | edition 2007 | CHM | 1294 pages | 106,6 mb

Why is 3ds Max Bible a perennial bestselling favorite? Because whether you're a beginner looking for a tutorial to get you up to speed your first day or an expert needing a reference to Max's advanced features, it's all here. Loaded with advice, professional tips, and more than 150 step-by-step lessons, this is the most comprehensive reference-tutorial on 3ds Max on the market, and the one you'll turn to again and again.
* Organize and blend sequences with the new Animation Layers feature
* Explore Sun and Sky, Car Paint, and other new mental ray shaders
* Combine and divide objects with ProBoolean and ProCutter
* Create more accurate dynamic animations with updated reactor tools…

Solid Angle 3ds Max To Arnold v0.8.514 For 3ds Max 2017  Software

Posted by Dizel_ at Nov. 15, 2016
Solid Angle 3ds Max To Arnold v0.8.514 For 3ds Max 2017

Solid Angle 3ds Max To Arnold v0.8.514 For 3ds Max 2017 | 145 Mb

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.
George Avgerakis - Digital Animation Bible: Creating Professional Animation with 3ds Max, Lightwave, and Maya [Repost]

George Avgerakis - Digital Animation Bible: Creating Professional Animation with 3ds Max, Lightwave, and Maya
2003 | ISBN: 0071414940 | English | 352 pages | PDF | 5 MB

Udemy - 3ds Max + V-Ray: 3ds Max PRO in 6 hrs [repost]  eBooks & eLearning

Posted by house23 at Oct. 20, 2016
Udemy - 3ds Max + V-Ray: 3ds Max PRO in 6 hrs [repost]

Udemy - 3ds Max + V-Ray: 3ds Max PRO in 6 hrs
MP4 | AVC 1638kbps | English | 1280x720 | 15fps | 7 hours | AAC stereo 25kbps | 1.88 GB
Genre: Video Training

I'll be your technical support - I answer questions every day in the discussion area, and I always respond to your private messages. In these advanced computer programs, you will inevitably run into technical problems. I am always here to answer all your questions and help you troubleshoot. You can't find another course anywhere that gives you this much training, from a practicing professional, who is also at your beckon call to help, for such a reasonable price.

Solid Angle 3ds Max To Arnold 0.6.376 For 3ds Max 2017  Software

Posted by melt_ at Oct. 5, 2016
Solid Angle 3ds Max To Arnold 0.6.376 For 3ds Max 2017

Solid Angle 3ds Max To Arnold 0.6.376 For 3ds Max 2017 | 146.3 Mb

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

Introduction to 3ds Max 2017 (2016)  eBooks & eLearning

Posted by naag at Oct. 1, 2016
Introduction to 3ds Max 2017 (2016)

Introduction to 3ds Max 2017
October 2016 | MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 10 Hours | 6.30 GB
Genre: eLearning | Language: English

This in-depth tutorial is designed to help you get a solid understanding of the core features found in 3ds Max, and help you to ease your transition into this very powerful program. Software required: 3ds Max 2017.

Modeling and Texturing a Next-gen Building for Games in 3ds Max  eBooks & eLearning

Posted by naag at March 30, 2016
Modeling and Texturing a Next-gen Building for Games in 3ds Max

Modeling and Texturing a Next-gen Building for Games in 3ds Max
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 6 Hours | 1.94 GB
Genre: eLearning | Language: English

Hone your texturing skills while modeling game architecture. You’ll explore 3ds Max’s powerful features like texture sheets, the grid, shaders and more. Software required: 3ds Max 2012, Photoshop CC 2015, Quixel SUITE 1.8, Marmoset Toolbag 2.