3ds Max Character Studio

Udemy - Using Animated 3D Studio Max Character Models in Unity Games

Udemy - Using Animated 3D Studio Max Character Models in Unity Games
Size: 320MB | Duration: 0h 50m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 44.1KHz 2ch
Genre: eLearning | Level: Appropriate for all | Language: English

Use the 3D modeling and animation program 3DS Max for your game's character models along with the Unity 3D game engine
Creating and animating character with clothes 3ds Max and MD

Creating and animating character with clothes 3ds Max and MD
3 Hours | Video: AVC (.mp4) 1280x720 15&30fps | Audio: AAC 48KHz 2ch | 840 MB
Genre: eLearning | Level: Appropriate for all | Language: English

Series of video-lectures how to easily and in short time create cool character using 3ds max and Marvelous Designer
Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2 by Eric Thomas [Repost]

Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2 by Eric Thomas
Course Technology PTR; 1 edition | June 16, 2006 | English | ISBN: 1598632701 | 216 pages | PDF | 13 MB

A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You?ll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don?t worry if your artistic ability isn?t awe-inspiring.

Realistic Game Character Modeling in 3ds Max  

Posted by ph4rr3l at Sept. 17, 2014
Realistic Game Character Modeling in 3ds Max

Realistic Game Character Modeling in 3ds Max | 7.41 GB
6h 31m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 32KHz 1ch
Genre: eLearning | 3ds Max 2014, ZBrush 4 R6 | Project Files Included | September 17, 2014

In this series of tutorials we'll learn how to model a realistic female game character. We'll start out by preparing our high poly model in ZBrush in order to import it into 3ds Max. Then we'll begin retopologizing the head and face. Here we'll discuss the importance of edge loops in the face to allow for proper deformation in facial animations. After that, we'll move into modeling the clothing of our character and discuss how to speed up our production time using custom menus. Then we'll finish up the training by learning how to properly clean up our model to get ready for the next steps in production. So by the end of this tutorial, you will not only have a fantastic female hero, but you'll have all the knowledge you need to create any game character for your next game project.

Paul Steed, Modeling a Character in 3DS Max (Repost)  

Posted by Direktor69 at April 20, 2013
Paul Steed, Modeling a Character in 3DS Max (Repost)

Paul Steed, Modeling a Character in 3DS Max
ISBN: 155622088X | edition 2005 | PDF | 602 pages | 66 mb

In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to: Model with primitives, Use extrusions and Booleans, Mirror and reuse models, Optimize the mesh, Create and apply textures, Loft shapes.

Character Interaction in 3ds Max  

Posted by scutter at Aug. 17, 2012
Character Interaction in 3ds Max

Character Interaction in 3ds Max | 2.2 Gb
Software Used: Autodesk 3ds Max 2013 | Resolution: 1280x720(.flv) | Audio: mp3 92 Kbps | Completion Time: 05 hrs. 02 min.
Genre: eLearning | Difficulty: Advanced | Language: English | Instructor: Delano Athias

In this set of 3ds Max tutorials you will learn how to animate a multi-character interaction in 3ds Max.
Creative Development: Game Character Creation in 3ds Max and ZBrush

Creative Development: Game Character Creation in 3ds Max and ZBrush | 3.6 Gb
Software Used: ZBrush 4R2, 3ds Max 2012, Photoshop CS5, Mudbox 2012, Marmoset Toolbag 1.05
Resolution: 1280x720(.flv) | Audio: mp3 92 Kbps | Completion Time: 08 hrs. 11 min.
Genre: eLearning | Difficulty: Advanced | Language: English | Instructor: Fabricio Moreas

In this tutorial we will learn how to create a highly detailed game character. Throughout these lessons we will look at the steps required to build a game character from scratch.
Digital Tutors - Creating Game Characters with 3ds Max 2011 and ZBrush

Digital Tutors - Creating Game Characters with 3ds Max 2011 and ZBrush
672x372, 1357 Kbps | AC3, 192 Kbps | English | FLV | Project files | 4.15 Gb
eLearning

In this course we will use 3ds Max to create a game-type, low-resolution character from a highly detailed model.
Creating appealing characters is a lot of fun when using powerful sculpting applications like Zbrush or Mudbox in conjunction with 3ds Max. We are able to create models with a very high level of detail in our sculpting applications. But getting those characters into a lower resolution state suitable for rigging and animation can be a little more challenging. In this course, we will go through the process of using 3ds Max and Zbrush to convert a high resolution, sculpted and painted character into a low resolution game-type mesh that can be rigged and animated. We will start by using Decimation Master to reduce the resolution of our model drastically while retaining much of the visual detail. Once we are in 3ds Max, we will build low resolution geometry around these detailed meshes so we can capture the important shapes of the character. We will create uv layouts for the low resolution pieces and finally extract the color and sculpted detail from our high res pieces onto the new mesh. In the end we will have taken a model of 20 million polygons down to approximately 8000 triangles. Once you are done, you will be able to use the workflow to transfer and convert your own high resolution characters into a more useable state.

Modeling a Character in 3DS Max, Second Edition (Repost)  

Posted by sa603sa87 at Oct. 23, 2010
Modeling a Character in 3DS Max, Second Edition (Repost)

Modeling a Character in 3DS Max, Second Edition (Repost)
Publisher: Jones & Bartlett Publishers | ISBN: 155622088X | edition 2005 | PDF | 602 pages | 73,5 mb

In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to: Model with primitives, Use extrusions and Booleans, Mirror and reuse models, Optimize the mesh, Create and apply textures, Loft shapes.
Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2 (Repost)

Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2
Publisher: Course Technology PTR | ISBN: 1598632701 | edition 2006 | PDF | 217 pages | 13,19 MB

A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You’ll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation …