3ds Max Model a High-Poly RPG7 Rocket Launcher
18 Full Tutorials + BluPrint Images | 3.6 Gb
Throughout the creation of the model, we will utilize a wide range of modeling tools and techniques,including many of 3ds Max's edit poly and spline modeling tools. We will also work with subdivision quite heavily , while going over the workflow for many different objects and discussing the use of support edges, and when and where it's necessary to use them. Lastly, we will talk about the final mesh clean up, fixing problem areas, and the use of proper topology when cutting holes into subdivided surfaces while maintaining a quad based mesh.