3ds Max Model

3ds Max Model a High-Poly RPG7 Rocket Launcher  Video

Posted by Alexpal at Jan. 20, 2010
3ds Max Model a High-Poly RPG7 Rocket Launcher

3ds Max Model a High-Poly RPG7 Rocket Launcher
18 Full Tutorials + BluPrint Images | 3.6 Gb

Throughout the creation of the model, we will utilize a wide range of modeling tools and techniques,including many of 3ds Max's edit poly and spline modeling tools. We will also work with subdivision quite heavily , while going over the workflow for many different objects and discussing the use of support edges, and when and where it's necessary to use them. Lastly, we will talk about the final mesh clean up, fixing problem areas, and the use of proper topology when cutting holes into subdivided surfaces while maintaining a quad based mesh.

Woman's Body - 3ds Max Model  Graphics

Posted by bonart at Sept. 7, 2009
Woman's Body - 3ds Max Model

Woman's Body - 3ds Max Model
3ds Max 7 | .max | 10 Mb

Masha - 3ds max model (REPOST)  Graphics

Posted by nc112 at Oct. 28, 2006
Masha - 3ds max model (REPOST)

Masha - 3ds Max model
.MAX | 9,4 MB
Realistic 3d model of young woman named Masha for 3dsMax 5 and higher

Alicia - 3ds max model (REPOST)  Graphics

Posted by nc112 at Oct. 28, 2006
Alicia - 3ds max model (REPOST)


Alicia - 3ds Max model
.MAX | 5.5MB

Realistic 3d model of young woman named Alicia for use in 3ds Max.

3ds Max Modeling [Repost]  eBooks & eLearning

Posted by tanas.olesya at Jan. 18, 2018
3ds Max Modeling [Repost]

3ds Max Modeling: Bots, Mechs and Droids by Jon Weimer
English | 9 July 2008 | ISBN: 1598220446 | 832 Pages | PDF | 52 MB

3ds Max Modeling: Bots, Mechs, and Droids offers an unparalleled, project-based learning strategy for anyone who is interested in modeling with 3ds Max.

3ds Max 2018 - Getting Started with Standard Materials and Lights  eBooks & eLearning

Posted by lengen at Jan. 12, 2018
3ds Max 2018 - Getting Started with Standard Materials and Lights

3ds Max 2018 - Getting Started with Standard Materials and Lights [Full Color] by Ravi Conor
English | Aug. 30, 2017 | ISBN: 1975929373 | 223 Pages | PDF | 11 MB

The 3ds Max 2018 - Getting Started with Standard Materials and Lights textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning texturing and lighting in 3ds Max. This brilliant guide takes you step-by-step through the whole process of texturing, UV Mapping, and Lighting. From the very first pages, the users of the book will learn how to effectively use 3ds Max for shading and lighting surfaces.

Solid Angle 3ds Max To Arnold 1.2.917 for 3ds Max 2018  Software

Posted by Bolaxv at Jan. 9, 2018
Solid Angle 3ds Max To Arnold 1.2.917 for 3ds Max 2018

Solid Angle 3ds Max To Arnold 1.2.917 for 3ds Max 2018 | 24 MB

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

Solid Angle 3ds Max To Arnold 1.2.903 for 3ds Max 2018  Software

Posted by Bolaxv at Dec. 11, 2017
Solid Angle 3ds Max To Arnold 1.2.903 for 3ds Max 2018

Solid Angle 3ds Max To Arnold 1.2.903 for 3ds Max 2018 | 23 MB

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

Autodesk 3ds Max 2018.4  Software

Posted by Bolaxv at Dec. 8, 2017
Autodesk 3ds Max 2018.4

Autodesk 3ds Max 2018.4 (x64) | 230 MB | 3.5 GB

3D modeling, animation, and rendering software. 3ds Max® 3D modeling and rendering software helps you create massive worlds in games, stunning scenes for design visualization, and engaging virtual reality (VR) experiences.

Solid Angle 3ds Max To Arnold v1.2.897 For 3ds Max 2018  Software

Posted by speedzodiac_ at Dec. 2, 2017
Solid Angle 3ds Max To Arnold v1.2.897 For 3ds Max 2018

Solid Angle 3ds Max To Arnold v1.2.897 For 3ds Max 2018 | 22 Mb

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.