3d Sim Games

Udemy – Make 3D Animation, Games, VFX - Making Sense of Maya  eBooks & eLearning

Posted by naag at Aug. 25, 2015
Udemy – Make 3D Animation, Games, VFX - Making Sense of Maya

Udemy – Make 3D Animation, Games, VFX - Making Sense of Maya
MP4 | Video: 1280x720 | 59 kbps | 44 KHz | Duration: 10 Hours | 2.41 GB
Genre: eLearning | Language: English

From kids to industry pros, learn Maya skills to make your own 3D Animations and 3D Game assets from start to finish.

Beginning iOS 3D Unreal Games Development + Source Code by Robert Chin [Repost]  eBooks & eLearning

Posted by tanas.olesya at Feb. 17, 2015
Beginning iOS 3D Unreal Games Development + Source Code by Robert Chin [Repost]

Beginning iOS 3D Unreal Games Development + Source Code by Robert Chin
English | Apr 3, 2012 | ISBN: 1430240350 | 393 Pages | PDF | 63 MB

The Unreal UDK features Epic's award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform.

Beginning iOS 3D Unreal Games Development (Repost)  eBooks & eLearning

Posted by zolao at May 5, 2013
Beginning iOS 3D Unreal Games Development (Repost)

Robert Chin - Beginning iOS 3D Unreal Games Development
Published: 2012-04-04 | ISBN: 1430240350 | PDF | 400 pages | 38 MB

The Unreal UDK features Epic's award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform.

Beginning iOS 3D Unreal Games Development [Repost]  eBooks & eLearning

Posted by ChrisRedfield at April 21, 2013
Beginning iOS 3D Unreal Games Development [Repost]

Robert Chin - Beginning iOS 3D Unreal Games Development
Published: 2012-04-04 | ISBN: 1430240350 | PDF | 400 pages | 38 MB

Beginning iOS 3D Unreal Games Development (repost)  eBooks & eLearning

Posted by Veslefrikk at Jan. 6, 2013
Beginning iOS 3D Unreal Games Development (repost)

Beginning iOS 3D Unreal Games Development
English | ISBN: 1430240350 | 2012 | PDF | 400 pages | 12 MB

The Unreal UDK features Epic's award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform.

Beginning iOS 3D Unreal Games Development (Repost)  eBooks & eLearning

Posted by Grev27 at Dec. 14, 2012
Beginning iOS 3D Unreal Games Development (Repost)

Robert Chin, "Beginning iOS 3D Unreal Games Development"
English | ISBN: 1430240350 | 2012 | PDF | 400 pages | 38,2 mb

Beginning iOS 3D Unreal Games Development  eBooks & eLearning

Posted by tukotikko at May 1, 2012
Beginning iOS 3D Unreal Games Development

Beginning iOS 3D Unreal Games Development By Robert Chin
2012 | 400 Pages | ISBN: 1430240350 | EPUB + PDF | 7 MB + 38 MB

3D Card Games  Games

Posted by Темный Повелитель at Oct. 24, 2010
3D Card Games

3D Card Games | Mac Os X | Games | 980 MB
Card Games

Say goodbye to flat, slow, lifeless card games. Stop struggling with compilations that make you wonder if the designers have ever played the real game before. Start playing Hearts, Spades, Pitch, and Euchre the way you want to play, with some of the most life-like characters you've ever met. Freeverse's 3D Card Games put the fun back into online card games.

Unity 5: Learning C# by Developing Games  eBooks & eLearning

Posted by AlenMiler at April 27, 2017
Unity 5: Learning C# by Developing Games

Unity 5: Learning C# by Developing Games by Greg Lukosek
English | 31 Aug. 2016 | ASIN: B01LD8K5DE | 1315 Pages | AZW3 | 35.21 MB

Practical Algorithms for 3D Computer Graphics, Second Edition  eBooks & eLearning

Posted by naag at April 17, 2017
Practical Algorithms for 3D Computer Graphics, Second Edition

R. Stuart Ferguson, "Practical Algorithms for 3D Computer Graphics, Second Edition"
English | ISBN: 1466582529 | 2014 | 520 pages | EPUB | 3.98 MB

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.