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Unity 2016 - Build , program and publish a 3D shooter game  eBooks & eLearning

Posted by naag at Feb. 25, 2016
Unity 2016 - Build , program and publish a 3D shooter game

Unity 2016 - Build , program and publish a 3D shooter game
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 7.5 Hours | 2.74 GB
Genre: eLearning | Language: English

Unity 5 Make a Shooter game - animate characters - code behavior and AI - publish to Google playand iTunes app stores
Creating Game Art for 3D Engines (Game Development) by Brad Strong [Repost]

Creating Game Art for 3D Engines (Game Development) by Brad Strong
English | September 21, 2007 | ISBN: 1584505486 | 337 pages | PDF | 16 MB

Learn how to create commercial-quality game art and make it come alive in a 3D engine! "Creating Game Art for 3D Engines" is the ideal guide for the serious student or aspiring animator who wants to learn how to create and successfully export game art, from simple shapes to full-blown characters.

Focus On 3D Models (Game Development) by Evan Pipho [Repost]  

Posted by tanas.olesya at Oct. 25, 2014
Focus On 3D Models (Game Development) by Evan Pipho [Repost]

Focus On 3D Models (Game Development) by Evan Pipho
Cengage Learning PTR; 1 edition | December 23, 2002 | English | ISBN: 1592000339 | 232 pages | PDF | 10 MB

The book is a reference for developers using 3D models. Instead of simply showing a spec sheet, the book delves into the loading and rendering techniques of 3D models. The text is as API and platform independent as possible, so users of Direct3D, OpenGL, etc. will be able to interpret and use the information provided in the book.
Creating Game Art for 3D Engines (Game Development) (repost)

Creating Game Art for 3D Engines (Game Development)
Charles River Media | 2007-09-21 | ISBN: 1584505486 | 332 pages | PDF | 13,2 MB

GameInstitute - Unity, AI, 3D Graphics, Game Systems  

Posted by U.N.Owen at Dec. 26, 2013
GameInstitute - Unity, AI, 3D Graphics, Game Systems

GameInstitute - Unity, AI, 3D Graphics, Game Systems | 13.6GB
Duration: ~30h | Video: AVC (.mp4 & .flv) 1280x720 15&25fps | Audio: AAC 44.1KHz 2ch
Genre: eLearning | Level: Beginner | Language: English

The Best Way to Learn Unity
Beyond providing you with solid low-level game development skills, your package includes detailed video training showing you how the world's most popular game engine can be used to build incredibly sophisticated games very quickly.
Evan Pipho, Focus On 3D Models (Game Development) (Repost)

Evan Pipho, Focus On 3D Models (Game Development)
ISBN: 1592000339 | edition 2002 | PDF | 231 pages | 10 mb

Focus On 3D Models covers today's most popular 3D model formats! Every programmer can take advantage of this 3D model and animation reference because it contains models that range from simple to complex based upon the skills and knowledge of the programmer and their intended use. Beginners can experiment with the easy-to-use basic 3D model formats. Intermediate and advanced programmers can expand their 3D modeling skills by mastering other popular formats presented in this book.

Focus On 3D Models (Game Development) {Repost}  

Posted by lenami at Sept. 14, 2010
 Focus On 3D Models (Game Development) {Repost}

Focus On 3D Models (Game Development)
Publisher: Course Technology PTR | ISBN: 1592000339 | edition 2002 | PDF | 231 pages | 10,8 mb

Focus On 3D Models covers today's most popular 3D model formats! Every programmer can take advantage of this 3D model and animation reference because it contains models that range from simple to complex based upon the skills and knowledge of the programmer and their intended use. Beginners can experiment with the easy-to-use basic 3D model formats. Intermediate and advanced programmers can expand their 3D modeling skills by mastering other popular formats presented in this book.
 Creating Game Art for 3D Engines (Game Development) (Repost)

Creating Game Art for 3D Engines (Game Development)
Publisher: Charles River Media | ISBN: 1584505486 | edition 2007 | PDF | 337 pages | 12,1 mb

Learn how to create commercial-quality game art and make it come alive in a 3D engine! "Creating Game Art for 3D Engines" is the ideal guide for the serious student or aspiring animator who wants to learn how to create and successfully export game art, from simple shapes to full-blown characters. Using Autodesk 3ds Max to generate models and animations, and Torque as the 3D game engine, the book provides step-by-step instructions on how to model, unwrap, texture, rig, export, and script all of the essential art assets required for a game. Unlike other books that cover only art creation, Creating Game Art for 3D Engines teaches you how to create art specifically with the game engine in mind. All of the principles and techniques are universal and can be applied to any 3D software or game engine. Get ready to make your game ideas a reality!

Creating Game Art for 3D Engines (Game Development)  

Posted by Book-er at March 23, 2009
Creating Game Art for 3D Engines (Game Development)

Brad Strong "Creating Game Art for 3D Engines (Game Development)"
Charles River Media | 2007-09-21 | ISBN: 1584505486 | 332 pages | PDF | 13,2 MB

worms 3d full game  Games

Posted by andres1415 at March 14, 2009
worms 3d full game

worms 3d full game

worms 3d full game
100 MB | rar | multi lang | .bat