3d Sdk

Lynda - Building a Game App with the Android SDK  eBooks & eLearning

Posted by U.N.Owen at Sept. 12, 2016
Lynda - Building a Game App with the Android SDK

Lynda - Building a Game App with the Android SDK
Size: 538 MB | Duration: 2h 6m | Video: AVC (.mp4) 1280x720 15&30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

There are many ways to build mobile games, but for most projects you'll find everything you need in the core SDK.

Learning ArcGIS Runtime SDK for .NET  eBooks & eLearning

Posted by Grev27 at July 19, 2016
Learning ArcGIS Runtime SDK for .NET

Ron Vincent, "Learning ArcGIS Runtime SDK for .NET"
English | ISBN: 1785885456 | 2016 | PDF/EPUB/MOBI | 301 pages | 11 MB/12 MB/17 MB
Beginning Kinect Programming with the Microsoft Kinect SDK (Expert's Voice in Microsoft) (Repost)

Beginning Kinect Programming with the Microsoft Kinect SDK (Expert's Voice in Microsoft) By Jarrett Webb
2012 | 324 Pages | ISBN: 1430241047 | EPUB + PDF | 7 MB

3D-Spieleprogrammierung mit DirectX 9 und C++ (3. Auflage) (repost)  eBooks & eLearning

Posted by arundhati at Jan. 16, 2016
3D-Spieleprogrammierung mit DirectX 9 und C++ (3. Auflage) (repost)

David Scherfgen, "3D-Spieleprogrammierung mit DirectX 9 und C++ (3. Auflage)"
2006 | ISBN: 3446405968 | German | 844 pages | PDF | 22 MB

VR / Google Cardboard SDK in Unity Game Development - Part 1  eBooks & eLearning

Posted by naag at Nov. 19, 2015
VR / Google Cardboard SDK in Unity Game Development - Part 1

VR / Google Cardboard SDK in Unity Game Development - Part 1
MP4 | Video: 1350x720 | 71 kbps | 44 KHz | Duration: 1 Hours | 174 MB
Genre: eLearning | Language: English

Use the Google Cardboard SDK for developing a virtual reality (VR) game in Unity 3D. Beginners can recreate Pong and VR

Lynda - iOS 8 SDK New Features (repost)  eBooks & eLearning

Posted by naag at Nov. 10, 2015
Lynda - iOS 8 SDK New Features (repost)

Lynda - iOS 8 SDK New Features
MP4 | Video: 1280x720 | 128 kbps | 48 KHz | Duration: 3 Hours | 424 MB
Genre: eLearning | Language: English

iOS developers: explore the exciting updates and new features in the iOS 8 SDK in this hands-on course by Lee Brimelow. First, familiarize yourself with Swift, the new programming language for iOS, and check out the latest offerings in Xcode 6.

Labyrinth game in Unity 3D with Leap support  eBooks & eLearning

Posted by C2U at Oct. 16, 2015
Labyrinth game in Unity 3D with Leap support

Udemy - Labyrinth game in Unity 3D with Leap support
1 h | Video: AVC (.MP4) 1280x720 30fps | Audio: AAC 44.1KHz 2ch | 132MB
Genre: eLearning | Language: English

Make a digital version of the labyrinth game in Unity 3D with Leap Motion device support for an immersive interaction.

Oculus Rift in Action  eBooks & eLearning

Posted by AlenMiler at Sept. 10, 2015
Oculus Rift in Action

Oculus Rift in Action by Phillips Alexander Benton
English | 3 Sept. 2015 | ISBN: 1617292192 | 440 Pages | EPUB/MOBI/PDF (True) | 47.48 MB

Oculus Rift in Action introduces the powerful Oculus Rift headset and teaches you how to integrate its many features into 3D games and other virtual reality experiences. You'll start by understanding the capabilities of the Rift hardware.

Source SDK Game Development Essentials (Repost)  eBooks & eLearning

Posted by happy4all at May 27, 2015
Source SDK Game Development Essentials (Repost)

Source SDK Game Development Essentials By Brett Bernier
2014 | 294 Pages | ISBN: 184969592X | EPUB, MOBI, PDF | 74 MB

packtpub - CryENGINE SDK Game Programming Essentials  eBooks & eLearning

Posted by Polik88 at Dec. 18, 2014
packtpub - CryENGINE SDK Game Programming Essentials

packtpub - CryENGINE SDK Game Programming Essentials
English | MP4 | 1280x720 | AVC 1200 Kbps 25.000 fps | AAC 128 Kbps 48.0 khz | 2h 30mn | 843 MB
Sample Files: present
Genre: Video Training

CryENGINE is a complete game development solution that can run on multiple platforms. Its aim is to give intuitive tools to the developer, and it is one of the most beginner-friendly engines out there. It comes with a fully featured audio offering, AI and game scripting by Lua or the graphical Flowgraph system, an integrated physics engine, and a full suite of performance analysis tools. The ‘What you see is what you play’ Sandbox editor is the best feature of using this engine for game programming and it allows anyone, developer or not, to get in there and create something cool and unique.