3d Math Mobi

3D Math Primer for Graphics and Game Development, 2nd Edition (repost)  eBooks & eLearning

Posted by interes at June 2, 2014
3D Math Primer for Graphics and Game Development, 2nd Edition (repost)

3D Math Primer for Graphics and Game Development, 2nd Edition by Fletcher Dunn, Ian Parberry
English | 2012 | ISBN-10: 1568817231 | 846 pages | PDF | 20,2 MB

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics.

3D Math Primer For Graphics And Game Development [Repost]  eBooks & eLearning

Posted by ChrisRedfield at May 24, 2014
3D Math Primer For Graphics And Game Development [Repost]

Fletcher Dunn, ‎Ian Parberry - 3D Math Primer For Graphics And Game Development
Published: 2002-06-21 | ISBN: 1556229119 | PDF | 429 pages | 22 MB

3D Math Primer for Graphics and Game Development, 2nd Edition  eBooks & eLearning

Posted by arundhati at July 3, 2013
3D Math Primer for Graphics and Game Development, 2nd Edition

Fletcher Dunn, Ian Parberry, "3D Math Primer for Graphics and Game Development, 2nd Edition"
2012 | ISBN-10: 1568817231 | 846 pages | PDF | 21 MB

3D Math Primer for Graphics and Game Development  eBooks & eLearning

Posted by Alexpal at Oct. 31, 2007
3D Math Primer for Graphics and Game Development

3D Math Primer for Graphics and Game Development by Fletcher Dunn (Author)
Publisher: Wordware Publishing, Inc. (June 25, 2002) | ISBN-10: 1556229119 | PDF | 11,7 Mb | 476 pages

Covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. Illustrates how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts.

Advanced 3D Game Programming with DirectX 10.0 (Repost)  eBooks & eLearning

Posted by leonardo78 at Nov. 3, 2016
Advanced 3D Game Programming with DirectX 10.0 (Repost)

Advanced 3D Game Programming with DirectX 10.0 By Peter Walsh
Publisher: Jones & Bartlett Publishers 2008 | 530 Pages | ISBN: 1598220543 | PDF | 5 MB

Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Beginning with the foundations of 3D math and the components of DirectX, programmers new to graphics and game programming will learn how to implement networking, collision detection, and multithreading.
Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming

Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming (Game Design) by Paul Varcholik
2014 | ISBN: 0321962729 | English | 592 pages | EPUB | 24 MB

Beginning iOS 3D Unreal Games Development [Repost]  eBooks & eLearning

Posted by ChrisRedfield at April 21, 2013
Beginning iOS 3D Unreal Games Development [Repost]

Robert Chin - Beginning iOS 3D Unreal Games Development
Published: 2012-04-04 | ISBN: 1430240350 | PDF | 400 pages | 38 MB

Beginning iOS 3D Unreal Games Development (Repost)  eBooks & eLearning

Posted by Grev27 at Dec. 14, 2012
Beginning iOS 3D Unreal Games Development (Repost)

Robert Chin, "Beginning iOS 3D Unreal Games Development"
English | ISBN: 1430240350 | 2012 | PDF | 400 pages | 38,2 mb
Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library) by Peter Walsh (Repost)
Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library) by Peter Walsh (Repost)
English | 2008 | ISBN: 1598220543 | 552 pages | PDF | 5.01 MB

3D Graphics with XNA Game Studio 4.0  eBooks & eLearning

Posted by tot167 at Feb. 8, 2011
3D Graphics with XNA Game Studio 4.0

Sean James, "3D Graphics with XNA Game Studio 4.0"
Pa ckt Pub lishing | 2011 | ISBN: 1849690049 | 336 pages | PDF | 6,6 MB