3d Graphics Opengl

Using OpenGL ES for Android 2D and 3D graphics acceleration  eBooks & eLearning

Posted by naag at March 30, 2016
Using OpenGL ES for Android 2D and 3D graphics acceleration

Using OpenGL ES for Android 2D and 3D graphics acceleration
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1.5 Hours | 300 MB
Genre: eLearning | Language: English

Mobile game developers using Android can learn how to use OpenGL ES for hardware graphics acceleration for their games
Foundations of 3D Graphics Programming: Using JOGL and Java3D (repost)

Foundations of 3D Graphics Programming: Using JOGL and Java3D by Chunyang Chen
English | September 11, 2008 | ISBN: 1848002831 | 400 pages | PDF | 27 MB

OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications.
Foundations of 3D Graphics Programming: Using JOGL and Java3D by Edward J. Wegman [Repost]

Foundations of 3D Graphics Programming: Using JOGL and Java3D by Edward J. Wegman
Springer; 1 edition | July 10, 2006 | English | ISBN: 1846281857 | 305 pages | PDF | 2 MB

This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories.
Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming (repost)

Erik M. Buck, "Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming"
English | ISBN: 0321741838 | 2012 | 352 pages | PDF | 10 MB
Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming

Erik M. Buck, "Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming"
English | ISBN: 0321741838 | 2012 | 352 pages | PDF, EPUB | 10 + 26 MB

Mobile 3D Graphics: with OpenGL ES and M3G (repost)  

Posted by tot167 at Sept. 5, 2010
Mobile 3D Graphics: with OpenGL ES and M3G (repost)

Kari Pulli, Tomi Aarnio, Ville Miettinen, Kimmo Roimela, Jani Vaarala, "Mobile 3D Graphics: with OpenGL ES and M3G"
MK | 2007 | ISBN: 0123737273 | 500 pages | PDF | 4,7 MB
Foundations of 3D Graphics Programming: Using JOGL and Java3D (Repost)

Foundations of 3D Graphics Programming: Using JOGL and Java3D
Publisher: Springer | pages: 293 | 2006 | ISBN: 1846281857 | PDF | 15,4 mb

This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories.
189377
J. Chen / E. Wegman, «Foundations of 3D Graphics Programming: Using JOGL and Java3D»
Springer | ISBN: 1846281857 | July 10, 2006 | 298 pages | PDF | 2 Mb

This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. The book is designed as an excellent shortcut for scientists and engineers who understand Java programming to learn 3D graphics, and will serve nearly as well as a concise 3D graphics textbook for students who know programming basics already.

3D graphics wallpaper collection Part 56  Graphics

Posted by ringman at Dec. 1, 2016
3D graphics wallpaper collection Part 56

3D graphics wallpaper collection Part 56
103 JPG | 1920x1200-2560x1600 | 107 Mb

3D graphics wallpaper collection Part 57  Graphics

Posted by ringman at Oct. 8, 2016
3D graphics wallpaper collection Part 57

3D graphics wallpaper collection Part 57
78 JPG | 1920x1200-2560x1600 | 103 Mb