3d Graphics Opengl

Vulkan Cookbook: Solutions to next gen 3D graphics API  eBooks & eLearning

Posted by First1 at Dec. 5, 2017
Vulkan Cookbook: Solutions to next gen 3D graphics API

Vulkan Cookbook: Solutions to next gen 3D graphics API by Pawel Lapinski
English | April 28th, 2017 | ASIN: B01N3TV3QX, ISBN: 1786468158 | 1130 Pages | EPUB | 11.64 MB

Vulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster.

WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL)  eBooks & eLearning

Posted by AlenMiler at Oct. 12, 2017
WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL)

WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL) by Rodger Lea
English | 4 July 2013 | ISBN: 0321902920 | ASIN: B00DS74080 | 600 Pages | AZW3 | 43.3 MB

Using OpenGL ES for Android 2D and 3D graphics acceleration  eBooks & eLearning

Posted by naag at March 30, 2016
Using OpenGL ES for Android 2D and 3D graphics acceleration

Using OpenGL ES for Android 2D and 3D graphics acceleration
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1.5 Hours | 300 MB
Genre: eLearning | Language: English

Mobile game developers using Android can learn how to use OpenGL ES for hardware graphics acceleration for their games

WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (Repost)  eBooks & eLearning

Posted by insetes at March 26, 2015
WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (Repost)

WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL By Kouichi Matsuda, Rodger Lea
2013 | 600 Pages | ISBN: 0321902920 | EPUB + PDF | 48 MB + 20 MB

Mobile 3D Graphics (Repost)  eBooks & eLearning

Posted by insetes at March 8, 2015
Mobile 3D Graphics (Repost)

Mobile 3D Graphics By Alessio Malizia
2006 | 162 Pages | ISBN: 1846283833 | PDF | 5 MB

Foundations of 3D Graphics Programming: Using JOGL and Java3D (repost)  eBooks & eLearning

Posted by MoneyRich at Dec. 13, 2014
Foundations of 3D Graphics Programming: Using JOGL and Java3D (repost)

Foundations of 3D Graphics Programming: Using JOGL and Java3D by Chunyang Chen
English | September 11, 2008 | ISBN: 1848002831 | 400 pages | PDF | 27 MB

OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications.

Foundations of 3D Graphics Programming: Using JOGL and Java3D by Edward J. Wegman [Repost]  eBooks & eLearning

Posted by tanas.olesya at Oct. 31, 2014
Foundations of 3D Graphics Programming: Using JOGL and Java3D by Edward J. Wegman [Repost]

Foundations of 3D Graphics Programming: Using JOGL and Java3D by Edward J. Wegman
Springer; 1 edition | July 10, 2006 | English | ISBN: 1846281857 | 305 pages | PDF | 2 MB

This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories.

Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming (repost)  eBooks & eLearning

Posted by Veslefrikk at Feb. 20, 2014
Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming (repost)

Erik M. Buck, "Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming"
English | ISBN: 0321741838 | 2012 | 352 pages | PDF | 10 MB

Mobile 3D Graphics  eBooks & eLearning

Posted by bookwyrm at Feb. 6, 2014
Mobile 3D Graphics

Mobile 3D Graphics By Alessio Malizia
2006 | 162 Pages | ISBN: 1846283833 | PDF | 5 MB

WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL  eBooks & eLearning

Posted by advisors at Dec. 29, 2013
WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL

WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL By Kouichi Matsuda, Rodger Lea
2013 | 600 Pages | ISBN: 0321902920 | EPUB + PDF | 48 MB + 20 MB