3d Game Pdf

3D Game Environments: Create Professional 3D Game Worlds  eBooks & eLearning

Posted by AlenMiler at March 6, 2017
3D Game Environments: Create Professional 3D Game Worlds

3D Game Environments: Create Professional 3D Game Worlds by Luke Ahearn
English | 2 May 2017 | ISBN: 1138920029, 1138731250 | 361 Pages | PDF (True) | 32.92 MB

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds.
Beginning 3D Game Development with Unity 4: All-in-One, Multi-Platform Game Development, 2nd Edition (Repost)

Beginning 3D Game Development with Unity 4: All-in-One, Multi-Platform Game Development, 2nd Edition By Sue Blackman
English | PDF | 2013 | 796 Pages | ISBN : 1430248998 | 35.89 MB

Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.

3D Game Textures: Create Professional Game Art Using Photoshop  eBooks & eLearning

Posted by interes at Dec. 8, 2016
3D Game Textures: Create Professional Game Art Using Photoshop

3D Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn
English | 2016 | ISBN: 1138920061 | 412 pages | PDF | 70,4 MB

Advanced 3D Game Programming with DirectX 10.0 (Repost)  eBooks & eLearning

Posted by leonardo78 at Nov. 3, 2016
Advanced 3D Game Programming with DirectX 10.0 (Repost)

Advanced 3D Game Programming with DirectX 10.0 By Peter Walsh
Publisher: Jones & Bartlett Publishers 2008 | 530 Pages | ISBN: 1598220543 | PDF | 5 MB

Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Beginning with the foundations of 3D math and the components of DirectX, programmers new to graphics and game programming will learn how to implement networking, collision detection, and multithreading.

3D Game Textures: Create Professional Game Art Using Photoshop  eBooks & eLearning

Posted by alt_f4 at July 8, 2016
3D Game Textures: Create Professional Game Art Using Photoshop

3D Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn
English | May 27, 2009 | ISBN: 0240811488 | 533 Pages | PDF | 52 MB

Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments.

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic  eBooks & eLearning

Posted by alt_f4 at July 4, 2016
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3d Technology) by David H. Eberly
English | Dec. 17, 2004 | ISBN: 012229064X | 753 Pages | PDF | 6 MB

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines.

Introduction To 3D Game Programming Using Direct X 9.0  eBooks & eLearning

Posted by AlenMiler at Oct. 20, 2015
Introduction To 3D Game Programming Using Direct X 9.0

Introduction To 3D Game Programming Using Direct X 9.0 by Virender Singh
English | 2015-10-01 | ASIN: B0162ESRQ6 | 434 Pages | True MOBI (Kindle)/(EPUB/PDF conv) | 25.95 MB

This book is an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. It teaches you the fundamentals of Direct3D, after which you will be able to go on to learn and apply more advanced techniques.
Beginning 3D Game Development with Unity: All-in-one, multi-platform game development [Repost]

Sue Blackman - Beginning 3D Game Development with Unity: All-in-one, multi-platform game development
Published: 2011-05-24 | ISBN: 1430234229 | PDF + MOBI | 992 pages | 293 MB

Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs [Repost]  eBooks & eLearning

Posted by ChrisRedfield at Jan. 24, 2015
Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs [Repost]

Andrew Davison - Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs
Published: 2007-04-25 | ISBN: 1590598172, 1430214589 | PDF | 485 pages | 14 MB
Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C

Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C by Andre LaMothe
English | September 1995 | ISBN: 1571690042 | 1174 pages | PDF | 48 MB

Explains the complex technical aspects of video game programming in comprehensive language, covering such areas as 3-D graphics, "voxel graphics," digitized sound and music, modem communications, and game assembly.