3d Game Pdf

3D Game Design with Unreal Engine 4 and Blender  eBooks & eLearning

Posted by Willson at Aug. 3, 2017
3D Game Design with Unreal Engine 4 and Blender

Justin Plowman, "3D Game Design with Unreal Engine 4 and Blender"
English | 2016 | ISBN: 1785881469 | 252 pages | PDF | 10.8 MB

Building a 3D Game with LibGDX  eBooks & eLearning

Posted by readerXXI at May 13, 2017
Building a 3D Game with LibGDX

Building a 3D Game with LibGDX
by Sebastian Di Giuseppe and Andreas Kruhlmann
English | 2016 | ISBN: 1785288415 | 227 Pages | True PDF | 27 MB

LibGDX is a hugely popular open source, cross-platform, Java-based game development framework built for the demands of cross-platform game development.

3D Game Environments: Create Professional 3D Game Worlds  eBooks & eLearning

Posted by AlenMiler at March 6, 2017
3D Game Environments: Create Professional 3D Game Worlds

3D Game Environments: Create Professional 3D Game Worlds by Luke Ahearn
English | 2 May 2017 | ISBN: 1138920029, 1138731250 | 361 Pages | PDF (True) | 32.92 MB

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds.
Beginning 3D Game Development with Unity 4: All-in-One, Multi-Platform Game Development, 2nd Edition (Repost)

Beginning 3D Game Development with Unity 4: All-in-One, Multi-Platform Game Development, 2nd Edition By Sue Blackman
English | PDF | 2013 | 796 Pages | ISBN : 1430248998 | 35.89 MB

Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.

3D Game Textures: Create Professional Game Art Using Photoshop  eBooks & eLearning

Posted by interes at Dec. 8, 2016
3D Game Textures: Create Professional Game Art Using Photoshop

3D Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn
English | 2016 | ISBN: 1138920061 | 412 pages | PDF | 70,4 MB

Advanced 3D Game Programming with DirectX 10.0 (Repost)  eBooks & eLearning

Posted by leonardo78 at Nov. 3, 2016
Advanced 3D Game Programming with DirectX 10.0 (Repost)

Advanced 3D Game Programming with DirectX 10.0 By Peter Walsh
Publisher: Jones & Bartlett Publishers 2008 | 530 Pages | ISBN: 1598220543 | PDF | 5 MB

Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Beginning with the foundations of 3D math and the components of DirectX, programmers new to graphics and game programming will learn how to implement networking, collision detection, and multithreading.

3D Game Development with Microsoft Silverlight 3: Beginner's Guide (Repost)  eBooks & eLearning

Posted by leonardo78 at Oct. 30, 2016
3D Game Development with Microsoft Silverlight 3: Beginner's Guide (Repost)

3D Game Development with Microsoft Silverlight 3: Beginner's Guide By Gastón C. Hillar
2009 | 452 Pages | ISBN: 1847198929 | PDF | 14 MB

Microsoft Silverlight is a programmable web browser plug-in that enables the animation, vector graphics, and audio-video playback features that characterize Rich Internet Applications.

3D Game Textures: Create Professional Game Art Using Photoshop  eBooks & eLearning

Posted by alt_f4 at July 8, 2016
3D Game Textures: Create Professional Game Art Using Photoshop

3D Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn
English | May 27, 2009 | ISBN: 0240811488 | 533 Pages | PDF | 52 MB

Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments.

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic  eBooks & eLearning

Posted by alt_f4 at July 4, 2016
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3d Technology) by David H. Eberly
English | Dec. 17, 2004 | ISBN: 012229064X | 753 Pages | PDF | 6 MB

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines.

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics  eBooks & eLearning

Posted by alt_f4 at July 3, 2016
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (Morgan Kaufmann Series in Interactive 3D Technology) by David H. Eberly
English | Nov. 3, 2006 | ISBN: 0122290631 | 1022 Pages | PDF | 10 MB

The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously.