3D Video Game

100 Greatest Video Game Characters  eBooks & eLearning

Posted by Underaglassmoon at Jan. 6, 2018
100 Greatest Video Game Characters

100 Greatest Video Game Characters
Rowman & Littlefield | English | 2017 | ISBN-10: 1442278129 | 260 pages | PDF | 2.00 mb

by Jaime Banks (Editor),‎ Robert Mejia (Editor),‎ Aubrie Adams (Editor)

Little Player - Video Game - December 28, 2017  Magazines

Posted by Pulitzer at Dec. 29, 2017
Little Player - Video Game  - December 28, 2017

Little Player - Video Game - December 28, 2017
English | 32 pages | True PDF | 12.0 MB

Little Player - Video Game - December 23, 2017  Magazines

Posted by Pulitzer at Dec. 23, 2017
Little Player - Video Game  - December 23, 2017

Little Player - Video Game - December 23, 2017
English | 40 pages | True PDF | 16.2 MB

Little Player - Video Game - September 08, 2017  Magazines

Posted by Pulitzer at Dec. 23, 2017
Little Player - Video Game  - September 08, 2017

Little Player - Video Game - September 08, 2017
English | 32 pages | True PDF | 12.3 MB

Video Game Design Revealed  eBooks & eLearning

Posted by First1 at Nov. 16, 2017
Video Game Design Revealed

Video Game Design Revealed by Guy W. Lecky-Thompson
English | December 11th, 2007 (2008 Edition) | ISBN: 1584505621, 9781584505624 | 337 Pages | True PDF | 1.35 MB

Are you a professional game designer looking for more knowledge on the subject? Are you a creative thinker and want to put your ideas into play, but have no idea where to start?

The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design  eBooks & eLearning

Posted by interes at Oct. 15, 2017
The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design by Celia Hodent
English | 2017 | ISBN: 1498775500, 1138089966 | 266 pages | PDF | 6 MB

Beginning DirectX 11 Game Programming [Repost]  eBooks & eLearning

Posted by hill0 at Oct. 4, 2017
Beginning DirectX 11 Game Programming [Repost]

Beginning DirectX 11 Game Programming by Allen Sherrod
English | 12 May 2011 | ISBN: 1435458958 | 352 Pages | PDF | 3.12 MB

Discover the latest and most popular technology for creating next-generation 3D games: DIRECTX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to learning the basics of DirectX 11 that will help get you started on the path to 3D video game programming and development. Written specifically for the beginner programmer,

Video Game Spaces: Image, Play, and Structure in 3D Worlds (Repost)  eBooks & eLearning

Posted by step778 at Aug. 15, 2017
Video Game Spaces: Image, Play, and Structure in 3D Worlds (Repost)

Michael Nitsche, "Video Game Spaces: Image, Play, and Structure in 3D Worlds"
2008 | pages: 315 | ISBN: 0262141019 | PDF | 3,3 mb

Unity3D Creating a Crossy Road Video Game  eBooks & eLearning

Posted by naag at Jan. 5, 2017
Unity3D Creating a Crossy Road Video Game

Unity3D Creating a Crossy Road Video Game
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 8 Hours | Lec: 87 | 2.79 GB
Genre: eLearning | Language: English

Step by step training to create a 3D style game like Frogger or Crossy Road using Unity3D

Unity 2016 - Build , program and publish a 3D shooter game  eBooks & eLearning

Posted by naag at Feb. 25, 2016
Unity 2016 - Build , program and publish a 3D shooter game

Unity 2016 - Build , program and publish a 3D shooter game
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 7.5 Hours | 2.74 GB
Genre: eLearning | Language: English

Unity 5 Make a Shooter game - animate characters - code behavior and AI - publish to Google playand iTunes app stores