3D Painting And Texturing

Intermediate Modeling and Texturing in Modo  eBooks & eLearning

Posted by serpmolot at Dec. 2, 2016
Intermediate Modeling and Texturing in Modo

Intermediate Modeling and Texturing in Modo
English | April 2015 | mp4 | H264 1440x810 | AAC 2 ch | 2.36 GB
eLearning | Course Number: MDO203

SkillShare - Learn Blender Modeling and Texturing  eBooks & eLearning

Posted by C2U at April 15, 2015
SkillShare - Learn Blender Modeling and Texturing

SkillShare - Learn Blender Modeling and Texturing
English | mp2, 44100 Hz, stereo, 128 kb/s | mpeg2video, yuv420p, 1280x720, 104857 kb/s, 30fps | 2.47GB
Genre: E-learning

Learn Blender from a beginner’s perspective with this Blender 3D modeling and texturing course from Stone River eLearning. If you’re interested in 3D modeling and texturing for game design, 3D art, 3D animation or architectural design, Blender 3D is a free, easy to use tool that will allow you to master 3D modeling with no money out of pocket.

fxphd - 3D Plants and Digital Environments (Repost)  eBooks & eLearning

Posted by serpmolot at Aug. 26, 2016
fxphd - 3D Plants and Digital Environments (Repost)

fxphd - 3D Plants and Digital Environments (Repost)
English | Course Number: PNT205 | January 2013 | mp4 | H264 1440x900 | AAC 1 ch | 5 hrs 59 min | 3.89 GB
eLearning, 3D, VFX

FXPHD - PNT205 - 3D Plants and Digital Environments (Repost)  eBooks & eLearning

Posted by Max-X at Sept. 28, 2014
FXPHD - PNT205 - 3D Plants and Digital Environments (Repost)

FXPHD - PNT205 - 3D Plants and Digital Environments (Repost)
English | .MP4 | aac, 44100 Hz, mono | h264, yuv420p, 1440x900, 23.98 fps(r) | 4.14GB
Genre: E-learning
Photoshop for 3D Artists - Vol. 1 (Digital Painting Tutorial) (Enhance your 3D renders! Previz, Texturing and Post Production)

Photoshop for 3D Artists - Volume 1 (Digital Painting Tutorial) (Enhance your 3D renders! Previz, Texturing and Post Production)
3DTotal Ltd. | ISBN: N/A | 114 pages | PDF | 2011 | English | 113 Mb

CGWorkshops – 3D Environment Creation  eBooks & eLearning

Posted by Max-X at July 26, 2013
CGWorkshops – 3D Environment Creation

CGWorkshops – 3D Environment Creation
English | .FLV | h264, yuv420p, 1280x720, 717 kb/s, 15.00 fps | mp3, 22050 Hz, 1 channels, s16, 96 kb/s | 19.1 GB
eLearning

In this course you’ll learn how to create a digital building from photographic source material as well as all the techniques that go into creating digital environments. You will follow the same workflow that course leader Paul McWilliams used whilst working on films including Inception, Sweeney Todd and Deathly Hallows. This course is ideal for aspiring Environment artists (in Film, Television and Commercials) and for those working in the fields of Architecture and Archaeological Environment re-creation. View Paul’s facebook page here to take a look at students current work and read their experiences of the course. You can also contact Paul through this page.

Fxphd - PNT204 - Matte Painting and Digital Environments  eBooks & eLearning

Posted by house23 at June 11, 2011
Fxphd - PNT204 - Matte Painting and Digital Environments

Fxphd - PNT204 - Matte Painting and Digital Environments
MOV | h264 573kbps | English | 1152x720 | 10fps | aac mono 128kbps | 2.05 GB
Genre: Video Training

This new production-based course taught by Mike James will be focus on two projects. The first half of the course will cover the techniques used to produce over ten matte paintings of G-Deck for the Red Dwarf Back to Earth mini-series. For the second half, we'll create a completely new 2.5D matte painting with a camera move from concept to finishing. Using Maya, Modo and Photoshop this course will look at modeling in modo -translating concepts to 3D, creating render passes for matte paintings, using tetures/photos vs painting, and camera projection/2.5D techniques in Maya. James' experience in production allows him to share valuable insights into the craft and how to take a shot to completion. The combination of 3D tools and 2D/2.5D techniques are what gives today's modern matte painters the edge in creating beautiful scenes. James, a multi-disciplanary artist working in Sydney, divides his time between matte painting, compositing, and 2D animation for film and TV, Retouching global print campaigns, rendering photoreal 3D cars to creating artwork for film post. With 15 years industry experience in his main tool, Photoshop, James has worked on some challenging projects including the recent Red Dwarf Back to Earth miniseries.

The Gnomon Workshop - Hard Surface Shading and Texturing [Repost]  eBooks & eLearning

Posted by FenixN at June 6, 2011
The Gnomon Workshop - Hard Surface Shading and Texturing [Repost]

The Gnomon Workshop - Hard Surface Shading and Texturing
MOV | MPEG-4 / x264, 2243 kb/s | 1024x768 | 313 min | English: AAC, 128 kb/s (2 ch) | 1.67 GB

In this DVD Neil introduces his pipeline for shading and texturing hard surface models. This pipeline can be applied to any high-res model, such as models for photoreal effects work, animated feature films, ride films or video game cinematics. In the first part of the DVD, he discusses reference gathering, how to make a visual details list, and common shaders. Next he outlines all of the major methods for placing patterns on your surface, their advantages and disadvantages, and ways of creating patterns, including procedurals, photo manipulation and hand painting. The lecture includes practical demos in Adobe Photoshop® and 3d Studio Max®, using the Scanline, Brazil and Mental Ray renderers.

Gnomon Hard Surface Shading and Texturing DVD (Repost)  Video

Posted by corbel at April 1, 2010
Gnomon Hard Surface Shading and Texturing DVD (Repost)

Gnomon Hard Surface Shading and Texturing DVD | 1.6GB

In this DVD Neil introduces his pipeline for shading and texturing hard surface models. This pipeline can be applied to any high-res model, such as models for photoreal effects work, animated feature films, ride films or video game cinematics. In the first part of the DVD, he discusses reference gathering, how to make a visual details list, and common shaders. Next he outlines all of the major methods for placing patterns on your surface, their advantages and disadvantages, and ways of creating patterns, including procedurals, photo manipulation and hand painting. The lecture includes practical demos in Adobe Photoshop® and 3d Studio Max®, using the Scanline, Brazil and Mental Ray renderers. In the second part, he uses the theory and pipeline from part one to shade and texture a 2000+ object robot character and simple environment using 3ds Max, Photoshop and Brazil. With a focus on texturing thousands of objects fast and efficiently, this intermediate level course is useful for any 3d application or renderer and will add many new tricks to your personal arsenal.
]Drawing Calm: Relax, refresh, refocus with 20 drawing, painting, and collage workshops

Drawing Calm: Relax, refresh, refocus with 20 drawing, painting, and collage workshops inspired by Klimt, Klee, Monet, and more by Susan Evenson
2017 | ISBN: 1631591487 | English | 144 pages | EPUB | 21 MB