3D Lighting

3D Lighting: History, Concepts, and Techniques [Repost]  

Posted by konfetka88 at July 23, 2014
3D Lighting: History, Concepts, and Techniques [Repost]

3D Lighting: History, Concepts, and Techniques by Arnold Gallardo
Publisher: Charles River Media | 2000 | 489 Pages | ISBN: 1584500387 | PDF | 9 MB

The majority of computer graphics books are either too general or too application-specific. The field of 3-D computer graphics possesses tremendous depth, and any aspect of it is worthy of a focused career. In large studios, artists concentrate on just one phase of production, be it modeling, texturing, animation, or rendering. If you're interested in learning about the field from this perspective, read 3-D Lighting: History, Concepts & Techniques. It's a pleasure to peruse, because it shares the large-studio focus.
The book does feature examples, project files, and some instructions for specific applications, but mostly it's about concept and theory in computer imaging. For the most part, it avoids application-specific discussion. This is a good thing–any experienced artist uses more than one application, and can easily port this information from one app to another.

Creating HDRI Environments for 3D Lighting in Photoshop and Maya

Creating HDRI Environments for 3D Lighting in Photoshop and Maya | 4.02 GB
Software used: Photoshop CS6, Bridge CS6, PTGui 9, Maya 2011, V-Ray 2, NUKE 6.3, MARI 2.0v1 | Resolution: 1280x720(.flv) | Audio: mp3 92 Kbps | Completion Time: 6h 44m
Genre: eLearning | Difficulty: Advanced | Language: English | Instructor: Xuan Prada | September 23, 2013

In this series of tutorials we will learn how to create HDRI environments for 3D lighting and use them in Maya and V-Ray to light a 3D asset. Throughout the training we will cover the whole lighting process and creating a complete shot from scratch. We will start shooting HDRI on set and we will finish the final shot in NUKE, integrating a 3D asset in a real environment. By the end of this tutorial you will be able to shot your own HDRI panoramas and create 3D light rigs to light your own projects.

3D Lighting: History, Concepts, and Techniques (Repost)  

Posted by tukotikko at Sept. 29, 2013
3D Lighting: History, Concepts, and Techniques (Repost)

3D Lighting: History, Concepts, and Techniques By Arnold Gallardo
2000 | 489 Pages | ISBN: 1584500387 | PDF | 9 MB
Digital-Tutors - Creative Development: Using HDR Images for 3D Lighting in Maya with Jon Tojek

Digital-Tutors - Creative Development: Using HDR Images for 3D Lighting in Maya with Jon Tojek | 1.03 GB
Duration: 2h 27m | Video: VP6 (.flv) 1280x720 | Audio: MP3 44.1KHz mono
Genre: eLearning | Language: English | Level: Advanced

This tutorial is a guide to using HDR panoramic images for lighting with Maya and mental ray. Throughout the tutorial, we'll cover all of the hidden details that are needed to use HDR imagery for lighting in Maya.
3D Lighting: History, Concepts, and Techniques (Repost)

3D Lighting: History, Concepts, and Techniques By Arnold Gallardo
Publisher: Charles River Media 2000 | 489 Pages | ISBN: 1584500387 | PDF | 8 MB

3D Lighting Collected  

Posted by cutegirl92 at Jan. 28, 2010
3D Lighting Collected

3D Lighting Collected
182 Lighting Models | max/jpg | 594 Mb

Personal collection of famous Italian manufacturers of lighting fixtures-Baga, Borovier & Toso in formate3ds.V this distribution is also applied catalog chandeliers format JPEG.V basically all lighting materials VRay.Sbornik consists of 181 models.

Arnold Gallardo: 3D Lighting  

Posted by iBook at Jan. 30, 2009
Arnold Gallardo: 3D Lighting

3D Lighting: History, Concepts, and Techniques
Charles River Media | 2000-01-15 | ISBN 1584500387 | PDF | Pages 489 | 7.09 MB

3D Lighting Brush  

Posted by far_t at Nov. 9, 2008
3D Lighting Brush

3D Lighting Brush | 5.37 Mb | RS

3D Lighting: History, Concepts, and Techniques  eBooks & eLearning

Posted by Albert Fedotov at Oct. 3, 2006
3D Lighting: History, Concepts, and Techniques

3D Lighting: History, Concepts, and Techniques
Charles River Media | ISBN: 1584500387 | 2000 | PDF | 489 Pages | 7.48 Mb

The majority of computer graphics books are either too general or too application-specific. The field of 3-D computer graphics possesses tremendous depth, and any aspect of it is worthy of a focused career. In large studios, artists concentrate on just one phase of production, be it modeling, texturing, animation, or rendering. If you're interested in learning about the field from this perspective, read 3-D Lighting: History, Concepts & Techniques. It's a pleasure to peruse, because it shares the large-studio focus.

Digital Lighting & Rendering [Repost]  eBooks & eLearning

Posted by mapusi at May 7, 2016
Digital Lighting & Rendering [Repost]

Digital Lighting & Rendering by Jeremy Birn
English | July 17, 2000 | ISBN: 1562059548 | 304 Pages | PDF | 261.02 MB

Digital Lighting contains strategies for lighting design that are relevant to any digital artist. It presents an awareness of computer lighting models, how they differ from real-world lighting effects, and how to approach 3D lighting projects differently from practical light.