2d Animation Software For Games

2D Graphics Programming for Games (repost)  eBooks & eLearning

Posted by interes at Nov. 11, 2015
2D Graphics Programming for Games (repost)

2D Graphics Programming for Games by John Pile Jr.
English | ISBN: 1466501898 | 2013 | PDF | 240 pages | 40 MB

Character Animation Workflow for Games and Feature Film  eBooks & eLearning

Posted by naag at Nov. 9, 2015
Character Animation Workflow for Games and Feature Film

Character Animation Workflow for Games and Feature Film
MP4 | Video: 1280x720 | 78 kbps | 44 KHz | Duration: 5 Hours | 1.21 GB
Genre: eLearning | Language: English

Let's learn what the film makers have been doing all these years! Create your own action shot from scratch.

2D Graphics Programming for Games  eBooks & eLearning

Posted by Grev27 at Sept. 5, 2013
2D Graphics Programming for Games

John Pile Jr., "2D Graphics Programming for Games"
English | ISBN: 1466501898 | 2013 | PDF | 240 pages | 40 MB

2D Animation for Games  eBooks & eLearning

Posted by naag at March 7, 2017
2D Animation for Games

2D Animation for Games
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2.5 Hours | Lec: 39 | 654 MB
Genre: eLearning | Language: English

Spriter animation introduction, create a walk, run, jump, idle and shoot animation!

Lynda - 2D Animation: Animate Monsters & Aliens  eBooks & eLearning

Posted by U.N.Owen at Jan. 30, 2017
Lynda - 2D Animation: Animate Monsters & Aliens

Lynda - 2D Animation: Animate Monsters & Aliens
Size: 304 MB | Duration: 1h 13m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Beginner | Language: English

Animating a convincing Dracula or zombie involves many of the classic principles of animation; however, in order to properly spook your audience, you'll often want to make your creatures move in creepy or unnatural ways.

Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016  eBooks & eLearning

Posted by naag at Jan. 16, 2017
Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016

Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 4 Hours | 1.74 GB
Genre: eLearning | Language: English

Approaching character animation, whether for games, VR, or broadcast, involves many steps. During this course, you're going to discover how fun and easy it can be to bring your characters to life. Required Software: Maya 2016 and MotionBuilder 2016.

Animating 2D Characters for Games in Blender  eBooks & eLearning

Posted by First1 at Oct. 23, 2017
Animating 2D Characters for Games in Blender

Animating 2D Characters for Games in Blender by Alan Thorn
English | November 11th, 2014 | ISBN: 1305501845, 9781305501843 | 132 Pages | True PDF | 9.03 MB

2D games are incredibly popular these days and are played on many systems, including desktop computers and mobile devices. But creating pro-level graphics for them presents many technical challenges for artists, animators, and programmers.

2D Game Building for Teens [Repost]  eBooks & eLearning

Posted by tanas.olesya at Jan. 18, 2018
2D Game Building for Teens  [Repost]

2D Game Building for Teens by Michael Duggan
English | 29 Jan. 2009 | ISBN: 1598635689 | 320 Pages | PDF | 7 MB

Bring your video game ideas to life with 2D Game Building for Teens! Written for anyone with an interest in creating video games, this book will show you how to use the Torque Game Builder, a simple drag-and-drop game engine, to make your very own games to play and share.

Game Music Composition: Make Music For Games From Scratch  eBooks & eLearning

Posted by IrGens at Dec. 31, 2017
Game Music Composition: Make Music For Games From Scratch

Game Music Composition: Make Music For Games From Scratch
.MP4, AVC, 300 kbps, 1280x720 | English, AAC, 192 kbps, 2 Ch | 20 hours | + Subs (.srt) | 2.86 GB
Instructor: Karleen Heong
Developing Software for Symbian OS: An Introduction to Creating Smartphone Applications in C++ (Symbian Press) [Repost]

Developing Software for Symbian OS: An Introduction to Creating Smartphone Applications in C++ (Symbian Press) by Steve Babin
English | 14 Oct. 2005 | ISBN: 0470018453 | 468 Pages | PDF | 4.15 MB

The overall goal of this book is to provide introductory coverage of Symbian OS and get developers who have little or no knowledge of Symbian OS developing as quickly as possible.