2016 Directx

Managed DirectX 9 Kick Start: Graphics and Game Programming by Tom Miller [Repost]

Managed DirectX 9 Kick Start: Graphics and Game Programming by Tom Miller
English | Nov 3, 2003 | ISBN: 0672325969 | 432 Pages | CHM | 14 MB

Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX.

Advanced 3D Game Programming with DirectX 10.0 (Repost)  eBooks & eLearning

Posted by leonardo78 at Nov. 3, 2016
Advanced 3D Game Programming with DirectX 10.0 (Repost)

Advanced 3D Game Programming with DirectX 10.0 By Peter Walsh
Publisher: Jones & Bartlett Publishers 2008 | 530 Pages | ISBN: 1598220543 | PDF | 5 MB

Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Beginning with the foundations of 3D math and the components of DirectX, programmers new to graphics and game programming will learn how to implement networking, collision detection, and multithreading.
Advanced 3-D Game Programming with DirectX 8.0 by Peter Walsh and Adrian Perez (Repost)

Advanced 3-D Game Programming with DirectX 8.0 by Peter Walsh and Adrian Perez
English | 2001 | ISBN: 155622513X | 600 pages | PDF | 7 MB

Microsoft’s DirectX is a powerful set of application programming interfaces used for multimedia application development. The latest version offers increased performance, better usability, and more power to create the next generation of interactive entertainment products that rival anything seen in the past.
Spieleprogrammierung mit DirectX - Kompendium . Spiele planen und programmieren (Repost)

Stefan Zerbst “Spieleprogrammierung mit DirectX - Kompendium . Spiele planen und programmieren"
Language: German | Markt+Technik | 2003-02-15 | ISBN: 3827264006 | 800 pages | PDF | 11,1 MB

Dieses Buch bringt Spiele-Entwickler auf den nächsten Level! Autor Stefan Zerbst beschreibt detailliert Aufbau und Anwendung einer von DirectX und Open GL-unabhängigen 3D-Engine und die Entwicklung eines Ego-Shooters, der sich mühelos mit Konkurrenzprodukten wie Doom oder Quake messen kann.

No.1 - August 25, 2016  Magazines

Posted by crazy-slim at Aug. 25, 2016
No.1 - August 25, 2016

No.1 - August 25, 2016
English | 100 pages | PDF | 58 MB

Countryside - September 2016  Magazines

Posted by crazy-slim at Aug. 25, 2016
Countryside - September 2016

Countryside - September 2016
English | 132 pages | PDF | 87 MB

Moneywise - September 2016  Magazines

Posted by crazy-slim at Aug. 25, 2016
Moneywise - September 2016

Moneywise - September 2016
English | 93 pages | PDF | 54 MB

Men's Running - October 2016  Magazines

Posted by crazy-slim at Aug. 25, 2016
Men's Running - October 2016

Men's Running - October 2016
English | 100 pages | PDF | 57 MB

Sombra 02 (of 04) (2016)  Comics

Posted by mikestoke at Aug. 25, 2016
Sombra 02 (of 04) (2016)

Sombra 02 (of 04) (2016)
English | CBR | 26 pages | 45.08 MB

doc! Photo Magazine - Issue 37 2016  Magazines

Posted by Karabas91 at Aug. 25, 2016
doc! Photo Magazine - Issue 37 2016

doc! Photo Magazine - Issue 37 2016
English | PDF | 54 pages | 6 MB

doc! photo is a magazine devoted to photography. Although it focuses on documentary photography, in particular on photo stories, doc! photo also presents other forms of photographic expression.